Quote Originally Posted by Pence View Post
Rotations are still simple AF in HW. Complex AF man.
And also boring AF. I love Monk rotations...but a lot of the content is nothing but that....hitting the same rotations over and over....the added skills do little to make it more interesting. Moving away from the constant rotation dependence could help create much more interesting battles. And lets face it....with Square-Enix happily pulling the nerf trigger on any content that comes out, many players won't learn their rotations because they simply don't have to. If they design fights that no longer consist of rotation, rotation, rotation, rotation...more players would be able to enjoy content, and many people that get tired of those who won't learn their job will have less to get upset about. This isn't so much about getting rid of complex rotations and more about making content that isn't so heavily reliant on them. At least that's what I got out of the OP.