Well... DPS standing near/behind their tank are in fault too
And those who stay on the ring when cube appear
Or those Who stay on the platform when pyramide appear...
Which are most of the time DPS xP

Well... DPS standing near/behind their tank are in fault too
And those who stay on the ring when cube appear
Or those Who stay on the platform when pyramide appear...
Which are most of the time DPS xP

Honestly, I've done Ozma where the tank is running all over the rectangle platform hitting everyone with the lasor



understanding mechanics is not "hardcore".
Compared with CT1 and CT3, VA1 was a disappointment in it's easiness, like CT2. With VA2 the 24 man raid difficulty is back again where it belong.
Understanding mechanics and implementing the required responses are two different things. As I mentioned earlier, you have to understand that everyone in this game plays at various levels of skill. While one particular "dance" may be a complete joke for one player, it could be quite frustrating for another. And as the past has shown us many times, SE appears to cater towards those who need the helping hand.


Thought so, speaking of which the FF wikia has renamed nearly all mentions of Ultros to Orthros, I visit that website (cause it's my home page :P) every day, never seen that happen
You're right, just looked it up, a two headed dog to be precise, interesting trivia.
I feel that this patch is a major wake up call from the devs. It's like they heard all the complaints about non-Savage/EX content being far too easy, and they decided they needed to get the community to collectively get better at the game. Considering how the raiding population has been sharply declining since the start of the 3.x series, having a major gap in difficulty between raid content and everything else is a bad thing for the longevity of the game. I came from another game that had that exact problem for years (to the point where raiders would proudly declare that there was no reason for them to do anything but the yearly raid releases, so they essentially didn't play the game for 3/4ths of the year), and now the game is basically dead.
I think it's a good decision. The design is as such that special snowflake types can't be carried through anymore, or at least it'll be much harder for them to justify 'playing the way they want to play' instead of actually coordinating with the rest of the group. It is now blatantly obvious which people are holding the group back, and a lot of egos are getting crushed.
Last edited by SaitoHikari; 06-11-2016 at 01:19 AM.


sorry, but if you got that far into the game, you should be able to handle the 3? mechanics.lol at all of you just claiming everyone asking for (or needing) a nerf is just being lazy*. This may come as a huge surprise to you, but not everyone plays games with the same amount of skill, and so it may actually be too difficult for some people.
I personally am not asking for a nerf. However, from all the content and patches that have come our way, you should realize XIV is not a "hardcore" game. Perhaps it's time to stop whinging whenever the inevitable nerf happens.
it's kind of sad if you got that far, and didn't pick up any sense of mechanics, along the way...it has nothing to do with skill, just common sense, and paying attention - i have ADD, and even i can manage that (most of the time)


There will be no nerf for Weeping City of Mhach. Yoshi-P officially confirmed in Yesterday's Live Letter. And the timing of Nidhogg's Ultimate, Final Chorus has been adjusted for normal and extreme, but nothing else there has been touched.



Maybe they want to have a pattern of hard 24 man, easy 24 man, hard 24 man, easy 24 man, etc?
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