Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 63
  1. #31
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Well... DPS standing near/behind their tank are in fault too

    And those who stay on the ring when cube appear
    Or those Who stay on the platform when pyramide appear...

    Which are most of the time DPS xP
    (0)

  2. #32
    Player
    Rhodkr's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    101
    Character
    Rhoden Kenshi
    World
    Gilgamesh
    Main Class
    Monk Lv 79
    Quote Originally Posted by Nekotee View Post
    Well... DPS standing near/behind their tank are in fault too

    And those who stay on the ring when cube appear
    Or those Who stay on the platform when pyramide appear...

    Which are most of the time DPS xP
    Honestly, I've done Ozma where the tank is running all over the rectangle platform hitting everyone with the lasor
    (6)

  3. #33
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rhodkr View Post
    Honestly, I've done Ozma where the tank is running all over the rectangle platform hitting everyone with the lasor
    story of my life yesterday ....and ...nobody say anything until a angry player told me I shouldnt move and tank either on opposite sides LOL
    (0)

  4. #34
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Skivvy View Post
    I personally am not asking for a nerf. However, from all the content and patches that have come our way, you should realize XIV is not a "hardcore" game. Perhaps it's time to stop whinging whenever the inevitable nerf happens.
    understanding mechanics is not "hardcore".
    Compared with CT1 and CT3, VA1 was a disappointment in it's easiness, like CT2. With VA2 the 24 man raid difficulty is back again where it belong.
    (5)

  5. #35
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felis View Post
    understanding mechanics is not "hardcore".
    Compared with CT1 and CT3, VA1 was a disappointment in it's easiness, like CT2. With VA2 the 24 man raid difficulty is back again where it belong.
    Understanding mechanics and implementing the required responses are two different things. As I mentioned earlier, you have to understand that everyone in this game plays at various levels of skill. While one particular "dance" may be a complete joke for one player, it could be quite frustrating for another. And as the past has shown us many times, SE appears to cater towards those who need the helping hand.
    (3)

  6. #36
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Tsukino View Post
    It's not a terrible reason at all, as it's fairly likely the original intent behind his name in Japanese. "Der Richter" is also the original name of Penance in the Japanese versions of the game that have it.
    Thought so, speaking of which the FF wikia has renamed nearly all mentions of Ultros to Orthros, I visit that website (cause it's my home page :P) every day, never seen that happen

    Quote Originally Posted by Evangela View Post
    I think Orthros is a wolf in Greek myth so that might be the problem.
    You're right, just looked it up, a two headed dog to be precise, interesting trivia.
    (0)
    Last edited by Yasuhiro; 06-11-2016 at 01:07 AM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  7. #37
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I feel that this patch is a major wake up call from the devs. It's like they heard all the complaints about non-Savage/EX content being far too easy, and they decided they needed to get the community to collectively get better at the game. Considering how the raiding population has been sharply declining since the start of the 3.x series, having a major gap in difficulty between raid content and everything else is a bad thing for the longevity of the game. I came from another game that had that exact problem for years (to the point where raiders would proudly declare that there was no reason for them to do anything but the yearly raid releases, so they essentially didn't play the game for 3/4ths of the year), and now the game is basically dead.

    I think it's a good decision. The design is as such that special snowflake types can't be carried through anymore, or at least it'll be much harder for them to justify 'playing the way they want to play' instead of actually coordinating with the rest of the group. It is now blatantly obvious which people are holding the group back, and a lot of egos are getting crushed.
    (7)
    Last edited by SaitoHikari; 06-11-2016 at 01:19 AM.

  8. #38
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Skivvy View Post
    lol at all of you just claiming everyone asking for (or needing) a nerf is just being lazy*. This may come as a huge surprise to you, but not everyone plays games with the same amount of skill, and so it may actually be too difficult for some people.

    I personally am not asking for a nerf. However, from all the content and patches that have come our way, you should realize XIV is not a "hardcore" game. Perhaps it's time to stop whinging whenever the inevitable nerf happens.
    sorry, but if you got that far into the game, you should be able to handle the 3? mechanics.
    it's kind of sad if you got that far, and didn't pick up any sense of mechanics, along the way...it has nothing to do with skill, just common sense, and paying attention - i have ADD, and even i can manage that (most of the time)
    (1)

  9. #39
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    There will be no nerf for Weeping City of Mhach. Yoshi-P officially confirmed in Yesterday's Live Letter. And the timing of Nidhogg's Ultimate, Final Chorus has been adjusted for normal and extreme, but nothing else there has been touched.
    (0)

  10. #40
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Felis View Post
    understanding mechanics is not "hardcore".
    Compared with CT1 and CT3, VA1 was a disappointment in it's easiness, like CT2. With VA2 the 24 man raid difficulty is back again where it belong.
    Maybe they want to have a pattern of hard 24 man, easy 24 man, hard 24 man, easy 24 man, etc?
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast