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  1. #141
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SaitoHikari View Post
    I'd say the only thing that needs an actual adjustment is a clearer visual effect on the bomb debuff at Ozma. Not knowing that you have the debuff until the last 3 seconds (unless you're staring at your buff/debuff bar throughout the entire triangle phase) is rather questionable design.
    I, for one, cannot see it, not even on the bar, or once every now and then. To a point that I have to stand still until pyramid time goes away and changes. How this sounds ? silly.

    Other then that, the fight is not hard ...just new. Is all in a while, we will have the exact same complains we hear daily for VA.

    Nerf it or not nerf it to me it doesnt matter.. I enjoy the fight either ways. I would be one of those neutral voices.
    (0)

  2. #142
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Wait what!? Whats wrong with Weeping City?
    It's fine the way it is! o.O
    (0)

  3. #143
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    It's the best 24 man raid and was very enjoyable since the beginning until the end.
    I was just expected the music boss battle from FF IX for Ozma, but it does not matter.

    Great job for those who designed the fights
    (0)

  4. #144
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Here's my opinion on the Weeping City, I don't think it's overtuned, but I think it could use a few adjustments, of course this is all my opinion:

    First boss:
    1. Being on the web should negate that first draw in during the whirlpool phase entirely instead of you having to run back to it when you're already on it.

    2. I think her damage when she pops back up is a little too high, unless you're dead center you should be able to survive it. I've seen cases of people not being in the center and about halfway to the outer wall get one shot anyway, I think that's too much damage.

    3. I think the add down below should either have it's HP reduced so it can be burned down quicker or reduce it's damage so you don't need a tank to go down there with it.

    Second boss:

    1. In my opinion the punishing beams should have the "stand in this indicator" we see for attacks.

    2. During the Megadeath cast phase there is a certain issue where the green clouds sometimes spawn green circles during the near end of the cast I feel the window to get in there is too small.

    3. More of a general complaint, I'm REALLY sick and tired of "kill these adds before the boss charges up his ultimate and one shots your raid" as a mechanic. Can we have one 24m raid without it? Please? I can't be the only person that's tired of this.

    Third boss:
    1. More consistency in his meteors. Maybe it's an intended mechanic, maybe it's not, but the meteor spawns with the blast circles seem really inconsistent in their timing. It's hard to put in to words but it seems like it doesn't do them consistently.

    In one attempt near the end he went pyramid and cast a bunch of meteors then in another attempt at around the same % and roughly the same amount of time fighting he went pyramid and barely cast it at all. Again, not sure if intended or bugged but please make the mechanic more predictable.

    Final boss:
    Overall I think she's tuned perfectly fine minus a few small complaints.

    1. Give the scythes a telegraph or make them more visible, in my opinion they're a little hard to see especially with the giant boss in the way.

    2. Put the "stand here" indicator on the axe plants.

    Those are my only real gripes with the place, besides that the damage and such is pretty intense but manageable.

    Edit:
    Quote Originally Posted by NessaWyvern View Post
    I dunno, maybe I just can't understand it because I play games for a challenge and I find the challenge itself fun. You get a bigger feeling of accomplishment when you clear something that is hard. If a game DOESN'T get me really pissed and angry at some point, it's doing it wrong.)
    Only feeling I got after winning it last night was "I'm so happy it's finally over, I'm not looking forward to doing it again!" But I will, because I want my 240 gear even if I have to suffer for it.
    (1)
    Last edited by Khalithar; 06-10-2016 at 11:34 AM.

  5. #145
    Player
    Sterne's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    180
    Character
    Sterne Evans
    World
    Balmung
    Main Class
    Gladiator Lv 100
    We need more challenging content. The loss of achievement that isn't derived from hours of grinding has weight heavy on me.

    I do not dare speak for others, but given this thread I'd be hard pressed to say I am alone in wanting difficult content with equally valuable rewards.

    While the majority of gamers today seem to want easy content, please do not follow them down this rabbit hole with eyes closed and wallets open.
    (0)
    ~Life itself is an exercise in exceptions

  6. #146
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Dang this thread is still going. Nice!!
    (0)

  7. #147
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by AsahinaMyLove View Post
    Worst difficult dungeon for 24 man dungeon ever in this game, never got sooooo pissed and angry in a game before >_>

    I dont like those hard stuff in an MMO! Im playing games to enjoy and have fun(!), Not to get frustrating!
    Never played nor I WANT to play those Crazy hard Primal runs or way harder Alexander/Midas, and dont ask me about what "coils" is, Never was there in my almost 3 years of playing. <.< (I still hope we get at a normal difficult version) <-<;
    Uh... I don't mean to sound like a jerk but... assuming this isn't a troll post.... Almost all final fantasy games have infuriating bosses. Almost all MMOs have infuriating bosses. Why are you playing this game if you don't like a challenge?

    I dunno, maybe I just can't understand it because I play games for a challenge and I find the challenge itself fun. You get a bigger feeling of accomplishment when you clear something that is hard. If a game DOESN'T get me really pissed and angry at some point, it's doing it wrong.
    (Pst, if you don't like it, you don't have to do it. Just because you like easy content doesn't mean that it should be nerfed >.> They have pandered to people who like easy content for far too long already.)


    Anyway, add my name to the "Don't Nerf" list
    (1)
    Last edited by NessaWyvern; 06-10-2016 at 11:43 AM.

  8. #148
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Difficulty is decent. Some punishing mechanics but not punishing enough to wipe the entire raid instantly unless all 24 people ignore it, most can still be healed through even if a mistake happens. Player base ruins it by instantly leaving and spamming vote abandon after one wipe. Still end up clearing it all with refills.

    Would be a pain to farm with all the leaving though.
    (1)

  9. #149
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Khalithar View Post
    Here's my opinion on the Weeping City, I don't think it's overtuned, but I think it could use a few adjustments, of course this is all my opinion:

    First boss:
    2. I think her damage when she pops back up is a little too high, unless you're dead center you should be able to survive it. I've seen cases of people not being in the center and about halfway to the outer wall get one shot anyway, I think that's too much damage.
    Yeah, something about that attack feels a bit off. I've gotten one-shot HUGGING THE EDGE OF THE ARENA THE ENTIRE MECHANIC.

    Also I'd like the option to be able to repair other people's gear. People's gear breaking shouldn't be grounds for an automatic vote abandon.

    (Actually, why do we still even have gear durability?)
    (2)

  10. #150
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Only thing that needs to be changed is Ozma battle music
    (1)

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