Leave Wiping City of Mechanics as it is please.
Leave Wiping City of Mechanics as it is please.
This thread gave me a good laugh, you all know, it wont do anything.
v Lol@ Alex NM Medium difficulty
Last edited by Charisma; 06-09-2016 at 05:56 PM.
Want easy get Lore gear, want medium difficulty do Weeping City/Alex and if you want hardcore do Savage/EX. I think it is set up perfect, as it helps create better players and encourages people into harder fights.who is the "you" with this?
Now I'm not being argumentative here, just trying to point out at this 'you' covers such a wide range of players - all the player base in fact.
People's perception of what is hard - is other people's perception of fairly easy - or even other people's perception of impossible.
The devs have a near impossible task with this, and will never win in some people's eyes.
But it is a business, and they will be continually aware of keeping the majority of players happy.
So who then is this majority? - well is it the top ability levels, the bottom ability levels, or somewhere in between?
And even in these broad descriptions there can be wide differences in ability.
Who'd be an mmo game developer?


I highly doubt that Wiping City of Mhach would be nerfed at all, especially Ozma. If they did, then what's the point of getting rewards anyways? It only took me a day to get past Ozma but managed to finally beat him. And tbh the final boss is way easier anyways. But if there was a savage version of the raid...

Throwing my lot in with loving Weeping City, it's perfect. I love how much coordination it requires. Not ridiculously difficult, but a wonderfully fun challenge.
The only thing I'd maybe change is having the block adds have to follow the path we do instead of flying right through Ozma. That's kinda BS for melee and makes it way to easy for them all to dogpile one alliance and wipe the raid in seconds.
Side not: THANK YOU YOSHI FOR NO INVISIBLE WALLS. I can finally jump to my death. Best raid.


I totally loved it! Man never seen so many healers lb3 to save the day in second and last boss. There was so much help between parties when both healers were down and party wiping and other team raising me to use lb3 and I raise other healer to use it's lb3 too <3
I won with just 4 players of my team alive ^^U rest of the raid dead
But i bet next week will become easier and will get even easier as people learn the mechanics.
Remember Void Ark on last boss where everyone used the lb2 melee on each add when came out due lack of dps? But later became easy :x
It's honestly some of the best designed content they've ever done. I really hope the next savage raid follows suit but ramped up.


I feel it was designed very well, a nice difficulty, I really appreciate all 4 bosses, there is no reason to change anything.
Things that are harder to kill give more achievement when killed, I have 3 full clears and I remember each one, because of the difficulty.
I was even queuing for it when I was capped out for the week just to get better at the mechanics because of how much I like the place.



i like the new raids , and i sign this thread , hope it stays like that , and i hope that people help each other out more , instead of blatantly rage at each other on 2nd day after a patch :P when people still dont know the mechanics ^^
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