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  1. #11
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    I don't think Nidhogg's mechanics are all that difficult to understand and execute. If anything it's a somewhat harsh DPS check! I say somewhat harsh because it's not really that bad if people are trying to hit their buttons sorta correctly. Weeping City is a bit more mechanic heavy than Void Ark but I'm sure it wont be long before most people have learned what they need to do.

    If they nerf anything it'll probably be the DPS required to kill the adds on Nidhogg or they might just wait til it nerfs itself due to gear.
    (0)

  2. #12
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hobostew View Post
    I don't think Nidhogg's mechanics are all that difficult to understand and execute. If anything it's a somewhat harsh DPS check! I say somewhat harsh because it's not really that bad if people are trying to hit their buttons sorta correctly. Weeping City is a bit more mechanic heavy than Void Ark but I'm sure it wont be long before most people have learned what they need to do.

    If they nerf anything it'll probably be the DPS required to kill the adds on Nidhogg or they might just wait til it nerfs itself due to gear.
    Ya it really is only the Add Phase DPS check people are having trouble on. Those who can manage to pass with a PUG mostly make it by a split second left. Everything else before and after add phase is relatively simple to react to assuming the player can dodge and place the AoEs properly.

    Heck after surviving add phase/Ultimate things was a lot easier and much simpler to recover from any loses. One of my group had 6 members die, res, and suffer from death penalty but we still manage to finish phase 2 and phase 3 simply by dodging and stacking on the right attacks. Painful? Yes but heck all of us were new and only thing kicking our a** was the add phase by trying to meet DPS check.
    (0)
    Last edited by EdwinLi; 06-09-2016 at 11:28 AM.

  3. #13
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    I did the fight with a premade party blind. After 3 attempts, it was smooth sailing and we all congratulated each other after we cleared it.

    This is how the game is supposed to be played honestly. You fall and get right back up and learn what went wrong and correct it. SE has to stop babying us or people will never learn to think in these fights.

    I still love pre-nerf Steps of Faith til this day. I'm tired of mindless fights because it just makes these Bosses a joke. Final Bosses are not supposed to be pushovers.
    (8)
    Last edited by FallenArisen0990; 06-09-2016 at 02:04 PM.

  4. #14
    Player
    Ampheni's Avatar
    Join Date
    Oct 2013
    Posts
    111
    Character
    Ampheni Loha
    World
    Exodus
    Main Class
    Paladin Lv 100
    I didn't asked for this, but who cares, I LOVED IT! I will just pretend i had asked for this.
    (5)

  5. #15
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    PERSONALLY, I don't care if they "nerf" Niddy normal, but they really SHOULD NOT nerf Weeping City. It is unrelated to the Main Story, therefore is not needed to "beat" the game. Its a RAID. Let us have something that gives us more of a challenge. I have never used LB3 so much in a duty, as a healer. I have not actually been forced to heal in a 24 man raid since... since, since. I've raised every healer in the alliance 1-3 times on a single fight and WE STILL BEAT IT.

    Please no nerf it. In time, people will understand it, the carry will get stronger and gear will overgear it in patches to come.
    (4)

  6. #16
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    We all asked for this? Lets not put words in people mouths. I have not asked for it but then again I have not asked for easier or harder content.
    (2)

  7. #17
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80


    SOMEONE had to do it :P

    I am of the opinion that the current fights shouldn't be nerfed. Mainly because it is to early in general an because the learning "curve" left a lot to be desired.
    (1)

  8. #18
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I can see them tweaking the content, at least with Ozma, not necessarily nerfing it, but making things standout again his background a bit more. Like the indicator that spawns the singularity fragments and the acceleration bomb debuff. I've heard with SF that some people can't see it due to Ozmas spinning and the AB kinda gets lost in motion, would be cool if the die was constantly above your head. Other than those two things, I have no grips about the content
    (0)

  9. #19
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    I never asked for a crazy difficult content that makes me frustrate so I wait till nerf is coming >_>

    If people like such hard dungeons/fights: I dont mind!
    SE can keep making 2 versions of it for easygoing players/casuals, like me,
    and the a version for people that like to get 1hit k.o. for 1 tiny misstake.
    (1)

  10. #20
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    I never asked for a crazy difficult content that makes me frustrate so I wait till nerf is coming >_>

    If people like such hard dungeons/fights: I dont mind!
    SE can keep making 2 versions of it for easygoing players/casuals, like me,
    and the a version for people that like to get 1hit k.o. for 1 tiny misstake.
    But on that matter you're frustrating yourself because you have imposed yourself to do it. It's not mainstory related, it's not necessary for enjoying XIV's experience and you will most likely not be feeling "left out" lorewise until it becomes obsolete (like Coils and HW). So really, I don't think it should get nerfed, it's supposed to be a raid. We don't have a 24-people raid that asks 24 different people to work together. We have 24-people Sastasha where you can /follow someone and get to the end of the duty without being noticed, since everyone can carry it and one alliance missing half of it's party won't make any difference. We have plenty of easy content to please easygoing and casual playstyle, let people that want some challenge enjoy it as well.
    (1)

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