No no. No. I don't enjoy pld as much as drk because I don't care for pld playstyle. Drk is more fun to me as is easier in some ways then pld. I said as you did that drk is an advanced class that does take some effort to play efficiently. I just wish that challenge was not transfered to healers with a skill like LD.
Well, think of it this way.No no. No. I don't enjoy pld as much as drk because I don't care for pld playstyle. Drk is more fun to me as is easier in some ways then pld. I said as you did that drk is an advanced class that does take some effort to play efficiently. I just wish that challenge was not transfered to healers with a skill like LD.
You have a skill that is both high risk and high reward in design and usability. That fits with a lot of the Dark Knight's design. By making it "better" (per say), you will be taking away it's function outside of being a simple hit absorbed. You'll have to nerf it (because it's already in line with HG and HG) and take away something that makes it so useful
Last edited by Violette; 06-05-2016 at 11:38 PM.
Walking Dead doesn't really inflict you with any actual "Undead" status, if it did healing magic would hurt you, draining attacks would heal you(regen spells would also heal you as well depending on the game), physical damage would be reduced by half, instant death attacks would full heal you, etc.
Zombie status isn't in XIV as far as I know and the effects would make you be subject to the effects of "Confused" meaning you'd attack other party members at random while being susceptible to healing magic and once KO'd you would be removed from the entire battle ergo you cannot be revived.
Living Dead just works more like a Death Ward and just delays the time you would have died by 10 seconds. Which in comparison to Holmgang which needs a target and locks you in place makes LD really good. However LD will require a massive heal check if the DRK does indeed die unlike Holmgang which yes you'll probably need a lot of healing if you are at 1 HP but you don't need to full heal the 30k HP WAR.
I wouldn't consider the PLD challenging if you want team utility when you have Clem, Divine Veil(that you can proc yourself), and Cover + any defensive skill. WAR can buff the other Tank's dmg(slashing) with SE.
DRK outside of Delirium(not even that if the Monk is using DK) has no team utility other then more damage skills. If the SoSu buff coming to PvP was for all content in 3.3 and more DA effects on other skills like Salted Earth then DRK would have some team options to play with but right now they don't really have any.
Last edited by MagiusNecros; 06-05-2016 at 11:46 PM.
I suppose so. It just seems incorrect for such a double-edged skill to be considered a tank saver. More like a tanking tactic. Small difference, I know, but it's not something we can click and say "OK, I'm good now."
If the healer/healer's cannot get me to full in 10 seconds with due forewarning, they're doing something wrong.
If relying on your team is a worry, find a better team.
Getting to me isn't the issue so much as healing me to 100% while I'm still taking boss damage (them to probably) is. Seen that way that's 10 sec of total freak out stress even forewarned. Unless they were able to plan ahead of course and nothing goes wrong. Not that anything EVER goes wrong in raids (lol).
Holm is far from being trash. No need to put down one ability in order to prop up a raid-centric ability. If 'bad timing can get you killed' then that's not the fault of the skill, but the player for not timing its use properly. Even HG can get you killed if it's not timed properly.
With that said, DRK being made easier shouldn't be a thing. You have to have variation between the Jobs in order to appeal to a different variety of players.
Taking boss damage won't matter. If they heal you for your HP total say 23k during the duration they pass the check. Once WD procs it only cares about receiving healing that passes your total current HP during the WD duration for it to fall off.
It's very similar to the Doom mechanic in the one Hard Mode dungeon where they top the HP of whoever was inflicted to remove it.
So, you don't understand how Living Dead works?Getting to me isn't the issue so much as healing me to 100% while I'm still taking boss damage (them to probably) is. Seen that way that's 10 sec of total freak out stress even forewarned. Unless they were able to plan ahead of course and nothing goes wrong. Not that anything EVER goes wrong in raids (lol).
Explains a lot.
You do not need to be healed to 100% hp.
You need to be healed for your full value of hp.
(it's different).
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