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  1. #1
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Fracture at best is about a 1.15% gain in deliverance if you don't factor in cd usage to gain stacks. It also severly impacts the tp sustain of a warrior when using it as frequently as possible, so use of it is really more situational than the math in the second post would seem to imply.
    (1)

  2. #2
    Player
    Clansman2016's Avatar
    Join Date
    May 2016
    Posts
    46
    Character
    Kyudokai Thornbow
    World
    Diabolos
    Main Class
    Bard Lv 60
    Thanks for the info everyone!
    (0)

  3. #3
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deathgiver View Post
    Fracture at best is about a 1.15% gain in deliverance if you don't factor in cd usage to gain stacks. It also severly impacts the tp sustain of a warrior when using it as frequently as possible, so use of it is really more situational than the math in the second post would seem to imply.
    It's not really that situational. If it won't make you run out of TP (which is the case 99% of the time when it comes to bosses since mechanics will usually give you a break in TP) and it ticks for almost it's full duration, then use it. Even if it's only a small increase, it's still an increase. To not use it is laziness, it's free damage.
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  4. #4
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    If it's a small pull (2 or 3 mobs), then I find it helps a lot regardless of the length of fight. It's probably DPS loss but helps keep aggro up.

    In this case, chances are the DPS switched from AoE spells to ST spells. This is fine if they all target the same mob, but sometimes they don't and I don't want to keep wasting TP on overpower for 2 mobs. So... I'll put fracture up on the second target to keep a healthy amount of aggro on it before the first mob dies.
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    Last edited by Red_Wolf; 06-03-2016 at 11:12 PM.

  5. #5
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Praesul View Post
    It's not really that situational. If it won't make you run out of TP (which is the case 99% of the time when it comes to bosses since mechanics will usually give you a break in TP) and it ticks for almost it's full duration, then use it. Even if it's only a small increase, it's still an increase. To not use it is laziness, it's free damage.
    It's a virtual 0 gain if you use it in the 3/6 gcds (depending on where you are in your rotation_ following a double fell cleave because you either have to swap your bb combo for an extra se combo or you you have to let se buff drop for 1 gcd, and if ever it prevents you from getting an extra fell cleave by pushing back the rotational gcds it's going to be a very large loss, so yes it's very situational. If you look at the top 10 wars for any given end game instance you'll see the very few of them use it even close to every 30 seconds, in fact most only use it 3-5 times over a 10 minute encounter.

    The simple truth of the matter is that most warriors (90% of raid tier at least) will see greater gains from tightening up their cd usage, practicing spamming face-target or better managing their stacks. A single extra auto-attack is worth the gains from 3 or 4 fractures, a single extra fc is worth the gains of 4 or 5 fractures.
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    Last edited by Deathgiver; 06-04-2016 at 12:20 AM.