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  1. #151
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by starLivitation View Post
    the relic's is SE's way to make older dungens more active and continual collection of tomes beyond the basic gear into relic items and such.
    Its proven that its not working, how can you make older content more active when players just quit and abandon the whole?

    You can make older dungeons more active when giving them some mean in endcontent but not with "exclusive items". You have to make the items you can already get there useful (example: adding to crafts as materials). Once Square Enix argued with: "They dont like to let players precollect things", but why is that such a bad thing? It is not the job of the developers to plan life and time of their playerbase, its the player who can choose if he will rush through or not (example: reading quest text or not)... The choice is what is so important.

    Lets stick to the: "adding old stuff as materials" or also known as "2 old = 1 new, 2 new = 1 super new". Sqare Enix was arguing with: "We have to keep players for longer period of time", but thats wrong too because time to collect will increase if you just try to get them from "old content" -> Compare with gemfarming in Diablo

    If you force players to something, you will always fail. Give them some sort of choice and you will win! We have forced dungeons, forced currencies, even forced timeframe. Lets look at weekly or daily: If you miss the weekly loot, you fall behind and how tight the relict was designed you will most likely not be able to finish the relic before next part comes out. (forced timeframe)
    (3)
    Last edited by Yukiko; 05-31-2016 at 06:03 AM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #152
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by starLivitation View Post
    the relic's is SE's way to make older dungens more active and continual collection of tomes beyond the basic gear into relic items and such. been playing for 2 years and it's very clear that there is no other reason.
    to make the relic a good time investment, u get glamour and sometimes customize stats.
    i guess this is the deal they offer, and we either take it or leave it.
    i have given up trying to talk to change this as majority of players are ok with running rehashed contect time and time again every single upgrade. people stressed how important it's to rehash the content and how great of achievement for them it was to get their relic by spaming 1000 dungens.
    SE is not gona change their ways, if we the paying customers are perfectly satisfied with this.
    People really aren't okay running the rehash content through the DF. Expert Roulette is the fastest way to burn out the newest dungeon offerings ever, and the way they have the level 50 and past 60 dungeons segregated into their own tiers is troublesome for the sake of variety. There's nothing wrong with using old content for questing purposes, it's just how they are doing it that is problematic. We need a quick and easy max iLvL solution across the board to free people up for the other stuff like Gold Saucer, alt class leveling, crafting, and gathering.

    A lot of systems in the game right now face the difficult question of "how am I relevant in the face of vertical advancement?" And the answer is that they just aren't. As long as there is vertical content to gather that can be done efficiently, there's not much incentive to do the horizontal content except as secondary activities.
    (1)
    Last edited by Colt47; 05-30-2016 at 10:59 PM.

  3. #153
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    A thought on why the anima questline is designed the way it is:

    Notice there's a pattern.
    - 170: Involves items that require you to have the quest to gather
    - 200: Involves running dungeons, completion requires equipping the weapon
    - 210: Involves items you can gather over time
    - 230: Involves items you can gather over time
    - 240?: Involves items you can gather over time

    This time around, the devs shoved the steps that newer players cannot prepare for ahead of time into the first two steps, while so far all of the latter steps involve items you can gather in the process of finishing earlier steps. At this point, anyone who attempts to make a fresh 210 relic may likely have the 5 aether oils needed to upgrade to 230 immediately upon upgrading to 210 through CT weeklies. This is probably why the 210 step hasn't been nerfed yet (as far as anyone knows).

    It's a thought.
    (0)

  4. #154
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    For the anima weapon a couple changes I think SE should make is firstly bump up daily allowance for beastman tribes from 12 to 18 (18 being the cost of a single ingredient aka like bones or saps etc). Secondly I think SE should allow there to be an option for GC seal purchase of those same ingredients, maybe each one costing say 20-25k seals etc. At the moment the only thing I buy with GC seals is ventures, would be nice if could also use for anima ingredients. Maybe they could drop the allied seal cost to 500 as 1000 seems very extreme.
    (2)
    Last edited by Snugglebutt; 06-02-2016 at 01:15 AM.

  5. #155
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,637
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Do you really think that many people are raiders? I would be surprised if it's more than 10 percent.
    Thanks to Alexander Savage modes, I would say less than 3%. Try getting a static on any server other than Gilgamesh, talk about an exercise in futility. Alexander killed raiding till 4.0, it would be a miracle if raiding recovered by 3.4.
    (1)

  6. #156
    Player
    Cwestcott18's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    113
    Character
    Cecilia Archelot
    World
    Zalera
    Main Class
    Paladin Lv 60
    The anima weapons are easy, I didn't even try very hard to get my 2nd and 3rd one, took my time did the beast quests and farms, and only 7 A3's I don't know what people complain about so much >.>
    (0)

  7. #157
    Player
    FabricioRF's Avatar
    Join Date
    Jan 2015
    Location
    The Goblet
    Posts
    179
    Character
    Theodric Bloodfury
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    It's not about being hard, it's about being boring.
    (2)
    #random


  8. #158
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Hyperia View Post
    Thanks to Alexander Savage modes, I would say less than 3%. Try getting a static on any server other than Gilgamesh, talk about an exercise in futility. Alexander killed raiding till 4.0, it would be a miracle if raiding recovered by 3.4.
    If you look at statistics, its about 1,9% (all servers) who finished AS4...
    Your prediction with 3% may be correct if we count in those who are still struggling with AS4, but you know: those who beaten AS6 is less than 1%

    Edit: From what we have seen in last survey is that we can assume about 300 "elite" raiders at all, followed from just 3000 "normal" raiders.

    Edit2: Even after being that much outgeared and possibility to clear it with just 3 or 4 players, only 14% have cleared coil.
    (0)
    Last edited by Yukiko; 06-02-2016 at 05:47 AM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  9. #159
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    After investigating everyone’s gameplay logs in relation to the anima weapons, we found that there are fewer players with crystals than “unidentifiable” items, so we will be easing the drop rate for crystals in Patch 3.3. However, the drop rate for the “unidentifiable” items will remain the same.
    ugh. crystals are not even the annoying part other than it sucks if nobody else is doing fates and you have to solo them. So basically I can earn 5 - 7 items per week by only doing daily roulettes and HW beast tribes (because 2.0 tribes felt purposeless and boring so I am being punished for not leveling them back then) and eventually I won't even be able to use eso tomes for half the items which basically forces me to level 2.0 beast tribes to be more optimal or efficient and not prolong the process several weeks or months. Allied seals are out of the question because when I've tried to do hunts, they've been pretty dead. I started late because i took a long break but im currently at 8/6/8/5 after a month.

    Quote Originally Posted by Cwestcott18 View Post
    The anima weapons are easy, I didn't even try very hard to get my 2nd and 3rd one, took my time did the beast quests and farms, and only 7 A3's I don't know what people complain about so much >.>
    It's easy if you previously did all content related to the relic which some people found boring at the time or dead and have time to grind other things. (2.0 beast tribes were boring, nobody doing gordias anymore, hunts dead on some servers and even if no S ranks, still need 25 A rank kills per 1 item)

    I'm not complaining about the grind or length time to complete but for the average player, some of the methods of obtaining items are inefficient due to time constraints of daily play and lack of players doing certain things causing the length of time to be much greater. Overall it is just boring.

    They could have at least shifted the item collection from gordias option to midas. At least people do that.
    (4)
    Last edited by madolyn; 06-02-2016 at 05:35 PM.

  10. #160
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by madolyn View Post
    ugh. crystals are not even the annoying part other than it sucks if nobody else is doing fates and you have to solo them. So basically I can earn 5 - 7 items per week by only doing daily roulettes and HW beast tribes (because 2.0 tribes felt purposeless and boring so I am being punished for not leveling them back then) and eventually I won't even be able to use eso tomes for half the items which basically forces me to level 2.0 beast tribes to be more optimal or efficient and not prolong the process several weeks or months. Allied seals are out of the question because when I've tried to do hunts, they've been pretty dead. I started late because i took a long break but im currently at 8/6/8/5 after a month.
    What somewhat irks me about this, being a similar boat, is they specifically mentioned making it such a massive grind due to equating it to the difficulty of Gordias. Well, Gordias saw a substantial nerf and the Anima weapon is now a step below Savage raid weapons. So... why isn't the grind also nerfed? Isn't the purpose to give people an alternative to getting gear if they're more casual players? Instead of using my Anima as a stepping stone and upgrading it come 3.3, I have to go the roundabout method of pushing it to ilvl 200, killing Thordan EX for a ilvl 210 drop, killing Sephirot EX for a ilvl 220 drop and finally killing Nidhogg EX for a ilvl 235 drop. Might be able to skip one of those but by the time I actually get my Anima done, I'll probably have Midas Savage gear and it'll be rendered completely obsolete.
    (2)

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