It's more of a hindrance than it is helpful in the long run. The mandatory cross class skills for each role is going to create an untenable system for adding more classes.I actually like having some stuff to adjust. On bard I can go from having keen flurry to having feint(for movement under WM) but I can also just go back to keen flurry if I know I'll be taking some hits(like doing maps or something like that). Had a goon once cross class the first enmity skill from marauder cause we were fun running and they got to tank stuff hehe. And so on. It's there it works for what it is.
Yeah, but I think that's the only problem with it. I wonder if there's a way they can make it so that you can use the mandatory stuff without unlocking it, but at some sort of penalty, so while it's still preferable that you level that class, it isn't absolutely needed.
Don't ask me how, I can't think of anything other than an increased cooldown.



Well, the entire system is a bit of a problem.
Consider, why are these skills mandatory in the first place? Because they provide a tangible advantage. 2,5% DPS increase from B4B isn't exactly the world, but you're still expected to get it. Careful threat management and coordination can substitute provoke and ress can in fact be casted without swiftcast. It's just a whole lot less optimal.
So no matter what you do with the system, as long as you can gain a tangible advantage via cross class, leveling the class will be mandatory. And it'll likely always be the same skills that are mandatory as well because your job benefits from them the most.
So personally, I'd scrap that entirely and simply make it a fluff system to customize the appearance of your abilities. It's a nice little gimmick for leveling other classes and it allows for actual customization, since there'd be nothing to min/max, meaning no mandatory/unviable choices.
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