The thing is, a personal parser would do very little to address many of the issues being discussed. For example, in the quote below...
- it is quite clear the party is unaware of how much WHM DPS can do, and also is unaware of how much damage Foe's helps. Having a party/raid wide parser would help them see that healer DPS is definitely significant. Here is an example: http://www.fflogs.com/reports/crbTXf...pe=damage-done On that you can see I was 10th in the raid for DPS and placed above 6 other DPS jobs. Outside of the very top DPS, I did >2/3 the damage of any DPS. It's not an insignificant contribution.
In addition to preventing ignorant comments such as threatening to kick someone who is simply trying to contribute, it may also help people realize that they are performing quite poorly. In that FFLogs, the 3 DRG's, 1 MCH, 1 BRD and 1 BLM that I out DPSd really shouldn't have had DPS that low. A parser could have told them much earlier in their gaming (while doing some leveling dungeon, or maybe a level 50 dungeon, or what-have-you) that they are DPSing less than healers/tanks. This, hopefully, would be incentive enough to have some of them work to improve. I've said it many times, but there is very little motivation to improve yourself if you don't know there is anything to improve.
Agree with you Seraphix, one thing to note though is that healer and tank accountability is often capped more than a DPS. So for example, in an expert roulette boss, a tank buster will come that really only hits the tank for 75% of their HP. They can use a CD and I can shield them making it do less, but even then the tank won't die if I miss it. After we do our tank buster and shielding, there isn't really more mitigation we can do. Conversely, a DPS can meet a DPS check, but even once they have done that they can actually push more DPS. That is a key difference I think.

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