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Thread: About Ozma....

  1. #11
    Player
    Yasuhiro's Avatar
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    Oct 2015
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    Gridania
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    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    That's just how it goes with this game, OP. But we'll know who he is and I'll also remember my FFIX guide asking me to use Playonline for help and I didn't even know what the internet was at the time! This game is played by a majority of Final Fantasy fans it's just the non-ff fan players are a little more vocal on other communities but it's okay you'll get your first few wipes to Ozma's power on day 1.

    Added a like cause I'd like to see him as a Super Boss again in minstrels ballad, same place but with 8 people.
    (1)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  2. #12
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99

    Ozma should do justice to his name!...

    This new Ozma easily reminds me of Ramiel (Shinseiki Evangelion), it seems to take all kinds of geometric forms when the original did not, at least I don't remember it doing so!...

    Ozma should do justice to his name just fine, we have around 15,000 HP while Zidane and party didn't have more 9,999 not to mention they were only four compared to the 24 that will have to fight him this time so I wouldn't worry about him being easy at all which also makes it kind of irrelevant to have him as a single boss later on but if SE decided to do so it would only be welcome!...

    The new Ozma should open the battle with his original attack and kill (almost) everyone from time to time, I think he had different attack patterns!...

    I can't wait to fight Ozma again!...
    (0)

  3. #13
    Player
    Khalithar's Avatar
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    May 2015
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    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SigmaOZ View Post
    Snip
    I don't think that for a game of this type they can truly capture the glory that is RNG in boss form.
    (0)

  4. #14
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AlphaFox View Post
    For being a super boss though seems kinda trivial to be put into a 24man content that is easily cleared. Plus a way they could handle Lv5 death is having a field that saps your level temporarily to 59 or such?
    you guys remember that first boss of world of darkness....i cant remember...doesnt he do level x spells? pretty sure itll be handled similarly
    (0)

  5. #15
    Player
    AlphaFox's Avatar
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    Character
    Rena Ryuugu
    World
    Coeurl
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    Thaumaturge Lv 80
    Quote Originally Posted by ADVSS View Post
    you guys remember that first boss of world of darkness....i cant remember...doesnt he do level x spells? pretty sure itll be handled similarly
    While true, the only real gimmick was for everyone to just leave the spell except for the person it was cast on.
    (1)

  6. #16
    Player
    ADVSS's Avatar
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    Mar 2016
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    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AlphaFox View Post
    While true, the only real gimmick was for everyone to just leave the spell except for the person it was cast on.
    yes thats true, do you really want something different? I mean how would you really do it besides the inverse (level120 death/flare/trickattack) or chuchlains best buddy move all floor death unless off the floor(maybe half the arena is instant death)? I cant really think of them doing too much beyond that, but any idea you have is appreciated
    (0)

  7. #17
    Player
    TankHunter678's Avatar
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    May 2016
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    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    I could see them having Ozma do random level 5 Death (with randomized level -1 zones) spam, as well as have him cast doomsday (with randomized location shadow absorb fields) and possibly have him randomly become immune to physical attacks, or immune to magic attacks, or invert the damage type of everything that hits him (randomly the DPS have to stop DPSing otherwise they heal the boss... while healers have to start doing dps with their heal spells).

    Make him unlike any other boss in the game and not have a fixed rotation of attacks.

    I mean, if its RNG in boss form go ham with it. Can also make it so that various things throughout the raid leading up to him can disable some of his nastier stuff... though you wont know what was disabled till you actually fight him. Even then, its random.
    (0)

  8. #18
    Player
    LadyVal's Avatar
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    Gridania
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    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ADVSS View Post
    yes thats true, do you really want something different? I mean how would you really do it besides the inverse (level120 death/flare/trickattack) or chuchlains best buddy move all floor death unless off the floor(maybe half the arena is instant death)? I cant really think of them doing too much beyond that, but any idea you have is appreciated
    They could always go with the A6/A8 mechanic and you'd need x number of people in the spell to disable it, or say for Level5 death you have to have a multiple of 5 in the circle.
    (0)

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