Exactly what I'm arguing for.That's just a terrible attitude to take. The fact of the matter is, we should always be looking for ways to improve the Market Wards system, and the HQ issue is a fatal flaw that seems like an obvious choice for repairs. I wouldn't even include that as an argument for an Auction House because it's self-contained as a Market Ward bug that can be easily fixed.
Seriously, who wouldn't want HQ items listed separately from NQ? Don't make this complaint seem like it's out in left field!
In any case, let me make it clear that I want to preserve the Market Wards because they offer a functionality that an Auction House doesn't: offline bazaars. That said, they can't substitute for the economic stability, ease and familiarity that an Auction House provides. The two systems should be in the game side-by-side.
There are so many closed minded people on these boards. They think "it works for me, so it must work for everyone else!". In reality they're just used to putting up with the BS flaws in this game.
I don't see how this is a "debate" to begin with. Adding an AH doesn't mean that you won't be able to RP in your wards.
XI had the bazaars too and absolutely nobody suggested ditching the AH and going all bazaar. That is what some people in here are saying.
I think adding an AH is absolutely crucial if SE wants to regain the trust of the players. Quite frankly the tweaks in 1.19 seem pretty minor compared to a big issue that has been holing the game back for so long.
Ah affects every aspect of the game. Every single loot drop is meaningless because the lack of an AH makes finding it's price too much trouble to be worth it.
There is no trade between the classes and the initial recipes in this game were clearly designed to make the community work together through economy.
Also battle strategies are completely non-existent because nobody can count on the fact that rank 25 for example has this or that set of gear because given how hard it is to find the said set such requirement would seem downright unfair.
I could go on all day with the details but simply put every single gameplay aspect of the game is affected in a bad way by the lack of an AH.
There should be no debate at all. There are just a lot of people who don't understand the benefits of an auction house, and are used to the wards, so they think that an AH is unnecessary.I don't see how this is a "debate" to begin with. Adding an AH doesn't mean that you won't be able to RP in your wards.
XI had the bazaars too and absolutely nobody suggested ditching the AH and going all bazaar. That is what some people in here are saying.
I think adding an AH is absolutely crucial if SE wants to regain the trust of the players. Quite frankly the tweaks in 1.19 seem pretty minor compared to a big issue that has been holing the game back for so long.
Ah affects every aspect of the game. Every single loot drop is meaningless because the lack of an AH makes finding it's price too much trouble to be worth it.
There is no trade between the classes and the initial recipes in this game were clearly designed to make the community work together through economy.
Also battle strategies are completely non-existent because nobody can count on the fact that rank 25 for example has this or that set of gear because given how hard it is to find the said set such requirement would seem downright unfair.
I could go on all day with the details but simply put every single gameplay aspect of the game is affected in a bad way by the lack of an AH.
However, as far as I'm concerned leaving the AH out of the game would be as bad as leaving mounts out of the game (which thankfully has been remedied). Or leaving character customization out of the game.
An AH, or the equivalent of an AH (does not need to host actual auctions, blind or not) is standard among modern MMOs. Market Wards should never have been considered as a potential replacement for an AH. Most FREE MMOs have better systems in place for item trade.
That's a very, very valid statement.
Yes, the MW now are infinitely better than they were, but when you start with something that's totally broken then any bodged repair job makes it better .. it doesn't however make it acceptable, let alone good.
Some people are so desperate for this game to succeed they're prepared to let SE get away with stuff which, if the game on release hadn't been so diabolical, they'd not put up with quietly.
And no, I'm not a 'hater', I have 10,000 Crysta ready for when they start charging .. well, I did, but it's now paying for FFXI, but my point is clear .. I WANT FFXIV to succeed but I'm not prepared to simply accept sub-standard game mechanics without making my displeasure known to SE.
As stated before. Nobody is saying the MW are the greatest thing since sliced bread. Virtually everyone is in agreement that improvements are needed. The argument is that an AH is not the way to go, and that the market wards with further tweaks and interface improvements, can and will be as good or better than any AH.That's a very, very valid statement.
Yes, the MW now are infinitely better than they were, but when you start with something that's totally broken then any bodged repair job makes it better .. it doesn't however make it acceptable, let alone good.
Some people are so desperate for this game to succeed they're prepared to let SE get away with stuff which, if the game on release hadn't been so diabolical, they'd not put up with quietly.
And no, I'm not a 'hater', I have 10,000 Crysta ready for when they start charging .. well, I did, but it's now paying for FFXI, but my point is clear .. I WANT FFXIV to succeed but I'm not prepared to simply accept sub-standard game mechanics without making my displeasure known to SE.
False.As stated before. Nobody is saying the MW are the greatest thing since sliced bread. Virtually everyone is in agreement that improvements are needed. The argument is that an AH is not the way to go, and that the market wards with further tweaks and interface improvements, can and will be as good or better than any AH.
As I proved with example in the last couple of pages - RETAINERS are the issue. Nobody should have to zone, run, and talk to several npcs just for what should be a simple shopping trip. All of the search function tweaks in the world won't fix that mess of a process. It's absurd and unacceptable from a user's standpoint.
Please tell me how you would fix the mess that is the Market Ward.
I would add more fields to the items search, such as item quality and stats for materia, that should help all the running around. I would also organize the search by item category, rather then item name, that should help with the time it takes to find items via search. I would add a text based way to search that allows wildcards so we can search for an item if we have an idea of what it's called. I would also add a delivery system and a way to flag an item for purchase from the search menu so that it can be delivered to your inbox, maybe for a small fee and a time delay. I would also add more storefronts and more customization options for those storefronts. Finally, if an item exists in a different cities ward but not the one you are searching in, I would add a field to display what city it's in and again maybe the possibility to flag that item for purchase for a slightly larger fee and time delay for delivery.
Last edited by Molly_Millions; 10-06-2011 at 12:13 AM.
So you're saying you would have them implement an auction house?I would add more fields to the items search, such as item quality and stats for materia, that should help all the running around. I would also organize the search by item category, rather then item name, that should help with the time it takes to find items via search. I would add a text based way to search that allows wildcards so we can search for an item if we have an idea of what it's called. I would also add a delivery system and a way to flag an item for purchase from the search menu so that it can be delivered to your inbox, maybe for a small fee and a time delay. I would also add more storefronts and more customization options for those storefronts. Finally, if an item exists in a different cities ward but not the one you are searching in, I would add a field to display what city it's in and again maybe the possibility to flag that item for purchase for a slightly larger fee and time delay for delivery.
I'll do you one better: You go to the auction house where other players have put their wares in an item box separate from their storage. Its in the city, no zoning involved. You then use the perfectly logical search function that you described to find your item. You buy it for the price that it's listed at by the seller, and it goes STRAIGHT into your inventory!
Gee, that sounded a lot like our current system huh? Minus two things - RETAINERS, and stupidly named WARDS.
where was the auction in my suggestions?So you're saying you would have them implement an auction house?
I'll do you one better: You go to the auction house where other players have put their wares in an item box separate from their storage. Its in the city, no zoning involved. You then use the perfectly logical search function that you described to find your item. You buy it for the price that it's listed at by the seller, and it goes STRAIGHT into your inventory!
Gee, that sounded a lot like our current system huh? Minus two things - RETAINERS, and stupidly named WARDS.
False.
As I proved with example in the last couple of pages - RETAINERS are the issue. Nobody should have to zone, run, and talk to several npcs just for what should be a simple shopping trip. All of the search function tweaks in the world won't fix that mess of a process. It's absurd and unacceptable from a user's standpoint.
Please tell me how you would fix the mess that is the Market Ward.
i remember in past FF titles you have always had to run around a few different NPC's to get all the gear. there a place for weapons, a place for items, a place for magic. etc. so running around NPC's is not new.
anyway i'm not against a AH as such. i'm just against the idea its a major issue that needs fixing right now.
yawn. bored now. i hope this thread dies
What I have shown you is reality. What you remember, that is the illusion.
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