So requiring anything more than just logging in is too much for a good chunk of our community? That's terrific.They have reduced this content to what it is because people couldn't handle titan HM and they weren't happy with the numbers of people who stopped the relic at that point. So now we have stupid long and pointless grinds instead of interesting and fun trials BECAUSE PEOPLE ARE BABIES and throw tantrums. Oh wait isn't that happening AGAIN NOW?
AT Bass9020,
I know what you are talking about, but that isn't really what is happening right now. There were complaints that were comical at the time of the first relic, but the complaints people are having now are mostly addressed at the amount of time it takes to complete the task: Not the difficulty associated with it, which is basically zero outside of the effort it takes to run the few dungeons required for it. The entire set up for relic is kind of a wash, anyway. Outside of just the time required, players are required to do some of the most routine and boring content in the game to collect items that don't even get placed in the quest item section even though they are quest items, and these items end up sitting there taking up room for ages.
Agreeing with what a lot of other people have already said: getting the relic parts aren't all that difficult, it's just that the amount of time and mindless grinding required is ridiculous. I know for certain that I'm not attempting another relic until the 200-210 step is nerfed into the ground: I'll stick with only progressing on my AST one.
Note that while mindless grinding may cut the time required to get the items, Idk about anyone else here, but it is absolutely impossible for me to mindlessly grind for days and weeks on end without going insane. Not going to do that for the two other relics I already have and the three I'm planning to get with the coming nerf of the crystal grind. ._.
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I wish they had alternate ways of gathering the items.
Have one long, grindy way. Takes no (actual) effort, takes a lot of time. Like it is now.
Have a second path, more difficult, shorter amount of time required.
Have a third path with.. I don't know.. a mix of the both? Crafting/Gathering (bound) items? Punting Lalafells? Building sandcastles?
Grindy way=relicI wish they had alternate ways of gathering the items.
Have one long, grindy way. Takes no (actual) effort, takes a lot of time. Like it is now.
Have a second path, more difficult, shorter amount of time required.
Have a third path with.. I don't know.. a mix of the both? Crafting/Gathering (bound) items? Punting Lalafells? Building sandcastles?
Difficult path=Alexander Savage
Third path=Tomestone weapon.
I do believe they are talking about differing paths for progressing on the relic itself, not alternatives to it...
Different paths in which one may take to advance their relic may make sense actually, as this relic step starts the actual stat customization of it, which, in theory, would make it so you could tailor it to be the best weapon for your job, no?
Last edited by Miyha; 05-29-2016 at 06:06 AM.
Quoting myself because I REALLY want SE to see this. PLEASE take note of this as we move toward 4.0 and you conceptualize the next relic or otherwise significant weapon/gear related quest. Do you want to simply tack on another grind for the sake of, or do you want to create something that might possibly leave a lasting impression and become a fond memory for players down the road? Cause I can easily say one will keep people playing. The other will do the same AND pique interest in others to play as well.The initial part of the original relic quest was great. I had to go exploring (then) dangerous territory to find it, then take on some fearsome (but not impossible) creatures to gain items to restore it. Then I got to break it in. THEN I had to take on bigger (and STILL not impossible) challenges to fully empower and complete the weapon. . . THAT felt good. THAT felt worthwhile. THAT felt like a Final Fantasy-style weapon quest. Instilling an uninspired grind-for-the-sake-of-a-grind just dumped all over that and completely devalued that relic. Looking back, I won't remember farming fates for crystals or buying overpriced materia, or running content ad nauseum for arbitrary numbers of token items to turn in. I WILL remember the exploration, the restoring, and the ADVENTURING that went into creating a relic weapon. Consider this when you create the next relic quest saga, SE.
To be fair: Titan on JP servers were, well... lets say: a challenge! Lag spikes sometimes were out of control.They have reduced this content to what it is because people couldn't handle titan HM and they weren't happy with the numbers of people who stopped the relic at that point. So now we have stupid long and pointless grinds instead of interesting and fun trials BECAUSE PEOPLE ARE BABIES and throw tantrums. Oh wait isn't that happening AGAIN NOW?
Now that Gordias NM is pretty much dead how can you even "grind" this anymore? not saying its fun or boring but you really cant grind this atm i mean REALLY grind it. If you do BT's then that is not really a grind as its daily locked so only option would be tome spamming and i can agree that would be extremely boring specially PoE's, EsO's are fine as literally everything you do ingame will throw those in your face so you can choose your favorite content for those(PvP for me example)and it makes it feel non-grindy.
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