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  1. #11
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Mahayana View Post
    I like that mobs are harder cause then maybe partying will pick up more. I just think 1900 hp/ 900mp is bad for CNJ I actually think it should be the other way around with 900 hp/1900 mp.
    I somewhat agree, but mobs didn't get harder. We just got a lot weaker. It's not challenging to have to cast a nuke 15 times in between casting weak heals to kill a single XP mob. To me, harder denotes some form of challenge. A pretty common perception in MMO's is that time = difficulty. One that I think needs to die in a horrible fire.
    (1)

  2. #12
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    As a 33 PUG all the weaponskills of the mobs against me did 200-300 dmg roughly. Now they do 90.

    So its not like we got weaker necessarily - its just needing to adjust to the new level balance.
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    everyone having more hp just means the cnj will have to heal himself and everyone else less often.... which means you can use more mp on actually fighting. my 50 GLD has 3400 HP/564 MP. So far it looks like I won't be needing sacrifice or cure. just bloodbath and second wind only.
    (0)
    Google Kwestro

  4. #14
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    What if your a CNJ who actually likes to heal.... like idk a whm?
    (0)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  5. #15
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Quesse View Post
    As a 33 PUG all the weaponskills of the mobs against me did 200-300 dmg roughly. Now they do 90.

    So its not like we got weaker necessarily - its just needing to adjust to the new level balance.
    Before, a Puk would get off one WS MAYBE, and I would have to cast a tier one heal once a fight if that. Now they take a lot longer to kill, do a lot more damage over the course of the fight, and every active spell I cast is less potent. Maybe it gets better at higher levels, but my damage spells hit like a wet noodle on mobs that are my rank +/- 1 or 2.
    (1)

  6. #16
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    First Gear matter now at high level 2# now you have to use the new system and add materia to your gear.

    And 3 but not last have to learn how to use your MP and not spam. too they add the system we could put point again,.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #17
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Well gotta say, Yoshi has brought the difficulty back to ffxiv. And I'm liking it a lot. This just means gearing up proper is important again.


    p.s...I don't think anyone will be downing Ifrit any time soon. Lol
    (1)

  8. #18
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Also take into consideration the new materia system. I'm betting you can get get some decent MP pools out of it
    (0)

  9. #19
    Player
    Ottovonawesome's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Vulgar Blaze
    World
    Balmung
    Main Class
    Armorer Lv 50
    Didn't they also say that equipped gear with stats like piety and mnd will effect mp values?
    (0)

  10. #20
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rustyhagun View Post
    Well gotta say, Yoshi has brought the difficulty back to ffxiv. And I'm liking it a lot. This just means gearing up proper is important again.


    p.s...I don't think anyone will be downing Ifrit any time soon. Lol
    Gearing up proper? Mages should never have more hp than mp that's kinda the point of being a mage, your mana is your life. I have a vintage robe +1 and a jade crook +2(no materia yet) but that alone should make my character more mage centric and thus more mp.

    I should feel like i'm a mage when i look at my stats. i feel like a DD with this much hp.

    Quote Originally Posted by Pulseczar View Post
    Also take into consideration the new materia system. I'm betting you can get get some decent MP pools out of it
    Materia shouldn't be that pivotal. You should be able be skilled without it and be godly with it. if the mp pool+ with materia is that big then its basically an ultimatum with materia, either you use it or u suck
    (0)
    Last edited by Mahayana; 10-05-2011 at 12:01 PM.
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

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