Quote Originally Posted by Nekotee View Post
Specialist will stay because and mainly because as Yoshida stated many time
You need to COOPERATE with your fellow player in each world
I don't mean to offend, but I can't help but roll my eyes whenever I see this brought up. I didn't need specialists during the 2.x series of patches to mingle with other crafters and make deals.

The specialist system was added as a way for crafters who don't want to level up every craft to still be competitive. But what did we end up with? Players still need at least multiple 50 classes, the specialist skills are worthless, and people who liked doing things on their own have been strong-armed into the "jolly cooperation" that many (I won't say a minority or majority) other crafters were already enjoying.

On paper it was a way to give casual players more options. In reality? Between the specialist restrictions and red scrip nightmare, crafting on the high end doesn't seem casual friendly at all.

I like the idea of specialists, but this system still needs a lot of work but I don't think the developers will put any effort into making fixes.