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  1. #11
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I already mentioned it once before but they could also handle pets by having it tethered to you and as an extension of the player. Giving the pet a "life-link" skill that saps the players HP should they take damage would add extra caution on the side of the player cus now you have 2 markers to watch for. I figure if we tether the pet (by chain or whatever we decide) they could have skills based on distance. Much like with SMN but perhaps quicker response they could "come" and instantly jump to the player to say avoid a close AOE "Strike" where the pet leaps forward X distance and stays there moving with you say to flank or backside. Once attacking the target they don't pass through the mob but allows you to come close to trigger other skills that require close distance to both the pet and mob.

    However the response about having the pet turn into a gorilla to handle bombs just made me shake my head, that would be like expecting a Summoners Egi to do the same thing, they can't. Simple fix is during time of transformation, handle it like a chocobo and have them disappear during times they shouldn't be out. The only issue that I come up with is raid wide damage, unless they can somehow flag it that damage is only taken once as opposed to taking double from both the pet and player getting hit.
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    Last edited by AlphaFox; 05-27-2016 at 02:28 PM.