This is an older thread, Dervy did a thing on this.
(1+(skillspeed-354)*0.000138 was the modifier equation he came up with
This is an older thread, Dervy did a thing on this.
(1+(skillspeed-354)*0.000138 was the modifier equation he came up with
Yea this is a really old thread, i did the test a weekish after sps was changed. That formula helps though, if its correct then you'll need 354 sps to see a +1 health on your regen per tick... that's really bad.
If spellspeed was good you'd see results after a sample of 10, i could even sit a week and check 100000 non crits, i would only get a fairer average due to the min/max differences. Also no crits on that test.This thread is bad and you should feel bad. Stouter Taru points it out perfectly. For every 1% you reduce your GCD by, you also increase the potency of your DoTs and HoTs by 1%. This is an exponential gain, and iirc somewhere around 800 SpS Aero will start doing better damage than Stone III.
Also lol @ 100 casts. You need a minimum of 1000 to have a clue of what's actually happening. Spells naturally deviate by around 5-10% of their average, and a single crit skews the sample. Iirc the blitzball damage calculator we used to have before dervy took about 3k samples.
This is also not about dots, its about hots. And i highly doubt 800 sps will make up 60 potency difference that separates aero from stone III mainly when sps will affect more stone IIIs per min than actual dot damage as you won't get more dot ticks per min.
Last edited by mp-please; 05-27-2016 at 01:19 AM.
Well no, that's not how the modifier equation works. 354 is base SS so that's why that is there.
The resulting number you get from that equation is what you multiply the potency of the Dot or Hot by.
So with 800 SS, you get a 1.061548 modifier.
So your hot potency is roughly 6% more potent
Wasn't considering it as a modifier, in that case the 25 I used on november, by that formula should have a 0,954598 mod so a ~0,18% (or a increase every 2 V melds).Well no, that's not how the modifier equation works. 354 is base SS so that's why that is there.
The resulting number you get from that equation is what you multiply the potency of the Dot or Hot by.
So with 800 SS, you get a 1.061548 modifier.
So your hot potency is roughly 6% more potent
Btw mind linking where dervy did the study? Want to check it properly and can't find anything on his blog about hots.
Well his blog was about dots, but dots/hots are treated the same way in this game (potency every server tick) so there should be no difference.
https://dervyxiv.wordpress.com/2015/...-gcd-and-dots/
Alright i'll give it a check, thank you.Well his blog was about dots, but dots/hots are treated the same way in this game (potency every server tick) so there should be no difference.
https://dervyxiv.wordpress.com/2015/...-gcd-and-dots/
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