I think you're missing the point of having both options of 4 player and 8 player available. The rise in difficulty is completely optional and fun. I don't think it's a hindrance to raise the difficulty in missions when they ought to be difficult in the first place.
Clearing all missions that crop up from now until the end of the game's life shouldn't resemble clearing 6 junk mobs and 1 slightly junk mob while the real focus is clearing it for the chance to enter the optional hardmode.
It's all in practising proper adjustments and balances to make the challenge there for all players.




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