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  1. #1
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51

    Fencer And Red-Mage - New Tank Class Suggestion

    Introduction to Fencer and Red-Mage
    This job is a magical evasion and parry tank. uses a Rapier and Small Shield. and wears decent armor. but what makes red-mages is strong is there very high magic defense

    [Stats]
    Rapiers damage is based on intelligence/Mind in both of these stats red-mages has pretty high value's these stats also reduce damage taken from physical and and Magical based attacks

    Parry on a red mage you want parry on every peice of your gear. cause most of your strong enmity gain attacks depend on you parrying and riposting

    Auto Attacks are Magical
    Your attacks are not physical based there magical. Rapiers channel magical energies throw there small thin blades that would normally break if they didnt have this Aether energy flowing into them

    Artifact Weapons
    Save the Queen
    Spiritus Sheild

    Fencer Starting Class
    lvl 1 Blazing Wolf Stance ( While this is active your magic and healing skills are increased by 20%)
    lvl 1 Fernir's Fang (Only Usable in Wolf Stance) Attacks Single Target dealing 200 Potency
    lvl3 Stalwart Aurochs Stance - Assumes a Defensive Stance parry chance is increased by 50% and MDef and PDef increased by 30%
    lvl3 Goring Aurochs - only activate when you parry - Strike all targets with 360 angle dealing 220 potency causes massive enimity
    lvl5 Soaring Falcon Stance ( speedy stance your movement speed is increased by 50% and you have 22% chancing of attacking twice
    lvl5 Falcon Claw ( - only usable while in falcon stance instantly warps you infront of the target hitting them 120 potency while cancelling out everyone elses enimity but your own
    lvl10 Enstone ( Everytime you attack take damage enemy monsters take 40 potency magic damage additional effect increases enimity
    lvl12 Enstonra ( everytime you deal damage you deal additonal 80 potency magic damage and your attacks deal additional enmity
    lvl14 Blink (gives you one shadow to asborb damage if that damage is parried they shadow stays and you take no damage and shadow stays if you take full damage shadow disappears and still take no damage instant cast. long cool down
    lvl15 Water - Instant Cast Ranged Attack ( Deals 120 Potency Water Damage ( Additional effect) Increases Enmity (Additional Effect: Esuna friendly targets within melee range of target this spell is casted on)
    lvl18 Heal - Heals target for 5% of max total HP (instant cast) additional effect: Massive Enmity
    lvl19 Double-Cast ( Allows you cast same spell twice in a row)
    lvl21 Quake (Blizzard II like range Instant cast) deals 120 potency to all nearby targets (additional effect) Enimity + stun)
    lvl24 Esunage (Removes All harmful effects from all raid and party members with 80 ylms) (this is cross classed with other healers)
    lvl27 Waterra ( Instant cast) Deals 300 potency split inbetween 3 targets (additional effect: friendlys near those targets gain regen effect: watch is healed for 50 potency for 12 seconds
    lvl30 Healera ( Heals everyone within 40 ylms for 8% of there max health additional effect: Massive enmity

    Red-Mage
    Fernirs Howl (Deal 220 Potency Melee magic attack) Combos from Fernirs Fang Combo Effect: 12 second Silence
    Ark Crystalys (Deals 220 potency to all nearby targets Combos From goring Aurochs ( Combo Effect: 30 Second Paralyze Aoe)
    Raising Pheonix (Deals 220 potency (combos from Falcons CLaw ( Combo Additonal effect (4 Second Damage Immunity)
    Healreja ( Heals Everyone within 80 ylms for 12 of there max health additional effect: lowers everyones enminty by halve
    Waterja ) Deals 600 Potency Split/divined 6 random targets (100 potency each) additional effect: friendly allies near monsters hit are healed by 30% of damage this ability does
    Refresh Gives Target Refresh (Potency 120) for 12 second
    Phalanx : You create a barrier around yourself made of magical water. All Attacks against you become parried while this is active for 8 seconds (additonal effect: Tidal Wave (All nearby enemy targets are take 80 potency damage when phalanx timer is up adds 20% slow 8 seconds
    Dia ( Aoe Instantly cast (massive Enimity) low mp cost) Damage over time)

    Note: Water Spells only deal 100 potency if there only 1 target. so you wont be doing 300-600 potency to single target if you use it on one.
    (0)
    Last edited by Zodathria123; 05-21-2016 at 11:37 PM.

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Dark Knight - superior magical defense, Paladin - superior physical defense, Warrior - superior HP/recovery. They already butchered one job which didn't suit tanking, don't let them destroy another. Can someone, at the very least, tell me why people are so bent on turning Red Mage into a tank? I get that people want the job included, but why does everyone try to shove a square peg into a round hole?
    (4)

  3. #3
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    This idea is the worst I've seen yet for RDM.

    Relying on Parry , which is complete RNG? No thank you. They're also not going to change what primary stat to go off to INT/MND, and especially not change the stat to modify defensive values
    (1)

  4. #4
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Lemuria View Post
    Can someone, at the very least, tell me why people are so bent on turning Red Mage into a tank?
    Scholar fills the enfeeble and healing job.
    SMN fill the enfeeble dps job.

    The last job not filled with enfeeble is the tank spot. I think they can mitigate dmg with their en- spells and I would hope they dual wield tank (swords). I wish they would take away the slashing debuff from nin/war and put the -en spells in their place.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  5. #5
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Careful you'll confuse people if you use Final Fantasy's actual spell naming conventions, need to number them.
    (0)

  6. #6
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Just because class becomes a tank means it butchered. dark knights are awesome now. much better then they were in 11 have accept this. they never be a hybrid jobs in final fantasy 14 if they do not fulfill a primary role, tank, dps or healer then highly unlikely they never be added in final fantasy. i would be perfect happy with red-mage being a tank. then not have red-mage at all in 14

    thing is has nothing to do with "I hate this red-mage idea" its more likely "I hate tanking only want to dps/healer hybrid overpowered character" type ppl

    sorry we have grow up and stop being final fantasy fanboys and girls. and release times are changing so does the jobs. if we want a red-mage to be in 14 then it has to be a tank
    (2)
    Last edited by Zodathria123; 05-22-2016 at 12:04 AM.

  7. #7
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    This whole skill list reads like a bad fanfiction where the Mary Sue lead is ungodly OP. A THIRTY-SECOND AOE PARALYSIS? Twelve second silence?! (Bro, do you even PVP?) A spammable Hallowed Ground as part of a REGULAR COMBO FINISHER??? %-based healing in a heal paradigm where the devs have explicitly removed it for balancing reasons? What in the bleu cheese am I actually reading?

    Sorry if my incredulity seems harsh, its just that this doesn't seem very balanced at all.
    (3)

  8. #8
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    its just that this doesn't seem very balanced at all
    How many classes are?
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #9
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    don't need be harsh it . i know very well it is imbalianced because its rough-draft if tone down bit you understand. its fresh when the abilites correctly balianced revamped completely then. reason why made some abilities bit powerful is because it uses mage gear not heavily armored tank gear. your basically healing someone in low

    if you have 10K HP right 12% is 1200, 8% is 800 and 3% is 300. nope that not very powerful.

    Water Attacks the damage depends on how many targets but its still 100 potency so if your lone in feild it deals just 100 potency watch isn't al;pw

    I didn't put pvp timers in abilities if i did . these abilities probably little to no effect in pvp
    Goring requires you to parry

    Paralyze has 20/80% chance every 3 seconds your character become stun/bind for not even second. 20% chance is it actually happening. 80% chance meaning its not gonna happen. you probably get stun/bind 3 times in that 30 seconds (you also have add dimishing returns and fact you this effect can only happen 3 times)


    Most classes in this game not very balanced. i mean for 35 levels gladiator and paladins suck ass. for 20 level you use ability "flash" does nothing but instant cast give enmity and completely shit until you get passive gets blind.... wow thats an improvement lol. or fact as summoner you have 3 floating turds as pets and only 3 floating turds. we hoping for 3 more floating tards as pets in last expansion but nope we didnt get them but we are promised that we glamour are current floating turds in different colored floating turds watch no one likes

    I mean look at cross class abilities in this game. there only actually few that are actually useful. most complete garbage. would thought they would made something better then
    (0)
    Last edited by Zodathria123; 05-22-2016 at 12:24 AM.

  10. #10
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Someone's been playing too much Bravely Default.

    None of that is balanced at all. Also this isn't WoW. Hybrid Tank/Healers don't fit in here
    (1)

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