Introduction to Fencer and Red-Mage
This job is a magical evasion and parry tank. uses a Rapier and Small Shield. and wears decent armor. but what makes red-mages is strong is there very high magic defense
[Stats]
Rapiers damage is based on intelligence/Mind in both of these stats red-mages has pretty high value's these stats also reduce damage taken from physical and and Magical based attacks
Parry on a red mage you want parry on every peice of your gear. cause most of your strong enmity gain attacks depend on you parrying and riposting
Auto Attacks are Magical
Your attacks are not physical based there magical. Rapiers channel magical energies throw there small thin blades that would normally break if they didnt have this Aether energy flowing into them
Artifact Weapons
Save the Queen
Spiritus Sheild
Fencer Starting Class
lvl 1 Blazing Wolf Stance ( While this is active your magic and healing skills are increased by 20%)
lvl 1 Fernir's Fang (Only Usable in Wolf Stance) Attacks Single Target dealing 200 Potency
lvl3 Stalwart Aurochs Stance - Assumes a Defensive Stance parry chance is increased by 50% and MDef and PDef increased by 30%
lvl3 Goring Aurochs - only activate when you parry - Strike all targets with 360 angle dealing 220 potency causes massive enimity
lvl5 Soaring Falcon Stance ( speedy stance your movement speed is increased by 50% and you have 22% chancing of attacking twice
lvl5 Falcon Claw ( - only usable while in falcon stance instantly warps you infront of the target hitting them 120 potency while cancelling out everyone elses enimity but your own
lvl10 Enstone ( Everytime you attack take damage enemy monsters take 40 potency magic damage additional effect increases enimity
lvl12 Enstonra ( everytime you deal damage you deal additonal 80 potency magic damage and your attacks deal additional enmity
lvl14 Blink (gives you one shadow to asborb damage if that damage is parried they shadow stays and you take no damage and shadow stays if you take full damage shadow disappears and still take no damage instant cast. long cool down
lvl15 Water - Instant Cast Ranged Attack ( Deals 120 Potency Water Damage ( Additional effect) Increases Enmity (Additional Effect: Esuna friendly targets within melee range of target this spell is casted on)
lvl18 Heal - Heals target for 5% of max total HP (instant cast) additional effect: Massive Enmity
lvl19 Double-Cast ( Allows you cast same spell twice in a row)
lvl21 Quake (Blizzard II like range Instant cast) deals 120 potency to all nearby targets (additional effect) Enimity + stun)
lvl24 Esunage (Removes All harmful effects from all raid and party members with 80 ylms) (this is cross classed with other healers)
lvl27 Waterra ( Instant cast) Deals 300 potency split inbetween 3 targets (additional effect: friendlys near those targets gain regen effect: watch is healed for 50 potency for 12 seconds
lvl30 Healera ( Heals everyone within 40 ylms for 8% of there max health additional effect: Massive enmity
Red-Mage
Fernirs Howl (Deal 220 Potency Melee magic attack) Combos from Fernirs Fang Combo Effect: 12 second Silence
Ark Crystalys (Deals 220 potency to all nearby targets Combos From goring Aurochs ( Combo Effect: 30 Second Paralyze Aoe)
Raising Pheonix (Deals 220 potency (combos from Falcons CLaw ( Combo Additonal effect (4 Second Damage Immunity)
Healreja ( Heals Everyone within 80 ylms for 12 of there max health additional effect: lowers everyones enminty by halve
Waterja ) Deals 600 Potency Split/divined 6 random targets (100 potency each) additional effect: friendly allies near monsters hit are healed by 30% of damage this ability does
Refresh Gives Target Refresh (Potency 120) for 12 second
Phalanx : You create a barrier around yourself made of magical water. All Attacks against you become parried while this is active for 8 seconds (additonal effect: Tidal Wave (All nearby enemy targets are take 80 potency damage when phalanx timer is up adds 20% slow 8 seconds
Dia ( Aoe Instantly cast (massive Enimity) low mp cost) Damage over time)
Note: Water Spells only deal 100 potency if there only 1 target. so you wont be doing 300-600 potency to single target if you use it on one.