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  1. #11
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    For the combat restriction of Stoneskin II: back when this spell was requested and introduced WHM's stoneskins were really powerfull so having this spell to be able to use in combat would literally be a semi-spammable Deployment Tactics-like spell, by level 50. Same problem happens at lv60, if this spell is unlocked for combat you have yet another AoE shielding techinique that can even stack with the others we have today that we didn't on 50.

    The biggest "issue" if we think about it making this a combat is the fact that this is a spell and its tied to global cooldown on top of the possibility to stack with Galvanize/Nocturnal Field AND Divine Veil at the same time. And if we transform into an ability with a proper cooldown, no one would use to preparate pulls anymore and it would become something really strong with the same stacking capabilities I mentioned before. This kind of mitigation combo would be too powerful for the game at the moment for how healing checks have been designed. And don't forget what JackFross and technole said, that SSII is a spell aded as a +1 action for WHM job as a courtesy.

    What it seems that some of you are trying to do, is transform something that was a solution to one kind of problem back on 2.X into a new problem.
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    Last edited by zuzu-bq; 05-18-2016 at 06:54 AM.