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  1. #1
    Player
    Perilos's Avatar
    Join Date
    Aug 2015
    Posts
    28
    Character
    Perilos Ordos
    World
    Odin
    Main Class
    Pugilist Lv 18

    Stance Dance/Gathering Adds and Dungeons

    Hello guys,

    I enjoy at the moment tanking with all three classes.
    I've a Warrior level 53, Paladin level 51 and Dark Knight level 36.

    So far I feel like Paladin is totally useless, because you only have one long CD AE damage skill. Flash feels pretty useless (How much enmity it produces anyway?).
    Warrior is pretty neat but runs out of TP pretty quick. Especial in dungeons with mass pulling and bombing. Dark Knight is easy mode for me so far.
    So beside that I asking myself about the stance dance. Sometimes I can't even proper catch new adds, because of the GCD. But it would be even worse when I start to dance with the stances because of the 10s CD as Warrior or the extra GCD as a Paladin.

    How do you guys manage that? And is it even worth to stance dance in Dungeons or later Raid bosses (when you active tank)?
    (0)

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Flash generates slightly less enmity than overpower because it doesn't do damage. Flash also doesn't get boosted by flight or flight ( it gets boosted by WAR's berserk though.)
    (0)

  3. #3
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Weave flash's and rotate targets with rage of halone combo.Use spirits within whenever it's free on the target you have the least hate on.Circle of scorn use whenever it's on cooldown.
    If a mob sneaks out of your range,cast provoke and follow with shield lob.As provoke only puts your 1 hate above highest person it's a good follow up to keep that agro while the monster moves back to you.
    Opening a pull on a boss with fighter or flight is a must.It boosts your overall damage which means it boosts your hate.
    (2)

  4. #4
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    On a side note.Warrior should never be running out of TP.The fact the job can use both overpower and flash means you should be rotating the 2 to save tp as opposed to just mashing the overpower skill.
    (1)

  5. #5
    Player
    Perilos's Avatar
    Join Date
    Aug 2015
    Posts
    28
    Character
    Perilos Ordos
    World
    Odin
    Main Class
    Pugilist Lv 18
    Well I rotate my single spells and put Overpower after each combo in between to manage my TP. Works neat.
    But when I have very potent DPS, a provoke and a lob is nothing which holds aggro for long, because DPS obviously don't stop.
    Now we can debate if it's the DPS fault or mine, but I want like them a smooth and quick run through the dungeon. So I try to give my DPS as much DPS uptime as possible (For only that reason Tank and healer exist).
    (0)

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    The typical argument concerning stance dancing is that the more you learn a dungeon or an encounter, the more you should be trying to weave in stance dancing, when you know you're not going to be taking a significant amount of damage, and when you don't need the extra enmity generation.

    However, stance dancing isn't necessary for most content (progression raiders are extremely adamant about it being needed in savage raiding). You can do it if you want to and if your healer says it's okay (proponents will say they won't notice if you do it right), but you shouldn't feel like you have to.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #7
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    If a healer can stance dance at ease, a tank stance-dance must be use wisely and always with the healer approval
    Otherwise you might die pretty pretty quick

    As healer i've found only a few player that were able to stance dance in tank while I didn't notice it because of self heal and correct mitigation

    ...

    Remember that stance dance is good as war if you rotate CD correctly
    Practicly useless as PAL because the DPS boost is minimal while the damage taken high
    As dark knight you almost never remove grit except very high DPS need
    (0)

  8. #8
    Player
    Perilos's Avatar
    Join Date
    Aug 2015
    Posts
    28
    Character
    Perilos Ordos
    World
    Odin
    Main Class
    Pugilist Lv 18
    Okay thanks for your opinions guys.
    (0)

  9. #9
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nekotee View Post
    ...

    Remember that stance dance is good as war if you rotate CD correctly
    Practicly useless as PAL because the DPS boost is minimal while the damage taken high
    As dark knight you almost never remove grit except very high DPS need
    the bold applies to all tanks and the information about paladin and dark knight is incorrect. Especially since its beneficial to take off grit when you can thanks to blood weapon. As long as you can rotate through cooldowns and play it smart then there should be no problem between the different tanks.
    (0)
    Last edited by Gameplayzero; 05-18-2016 at 01:41 AM.

  10. #10
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Perilos View Post
    ... I feel like Paladin is totally useless...


    Nah, for real though, paladins make great off-tanks with cover, and makes great main tanks because it has best physical damage mitigation where if you can cycle your defensive CDs properly, you can tank in sword oath in most raids and still mitigate more damage than the other two classes.

    get all tank classes to 60 and that's where they become easier to play. Warrior gets equilibrium which in eliminates TP issues, if anything at all, paladin has tp issues if the fight goes on and on.
    (0)

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