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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SuperUguu View Post
    inner beast is much like a conditional rampart/shadowskin, and not really much similar to the stances by themselves. and just as a war can do deliverance -> inner beast both drk and pld can do grit/shieldoath -> shadowskin/rampart. only difference being one needs stacks and the other two needs time
    More like they all need time. Whether it be GCD locks, recast times, etc. PLD/DRK use up resources to make an immediate change and are on GCD while Warrior sacrifices nothing but 10 seconds until they can revert into a different stance. And technically they could run a 20 second pseudo Defiance mode in Deliverance through Thrill of Battle and Convalescence.
    (0)

  2. #2
    Player
    SuperUguu's Avatar
    Join Date
    May 2016
    Posts
    4
    Character
    Ka'elle Van'iye
    World
    Shiva
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MagiusNecros View Post
    More like they all need time. Whether it be GCD locks, recast times, etc. PLD/DRK use up resources to make an immediate change and are on GCD while Warrior sacrifices nothing but 10 seconds until they can revert into a different stance. And technically they could run a 20 second pseudo Defiance mode in Deliverance through Thrill of Battle and Convalescence.
    but the entire point is, as a pld or drk, you gain an immediate effect of 20% badass, where you as a warrior gain absolutely nothing unless you got 5 stacks ready or your next heal. pld and drk work on a matter "ok, it's done" and war is "one moment please"

    and as the topic is about the reason for the cost of changing stances, that is exactly why, pld and drk gain so much more the moment they hit that button, where as warrior doesn't gain a nugget of anything until he or his healer does something about it.
    (2)

  3. #3
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by SuperUguu View Post
    but the entire point is, as a pld or drk, you gain an immediate effect of 20% badass, where you as a warrior gain absolutely nothing unless you got 5 stacks ready or your next heal. pld and drk work on a matter "ok, it's done" and war is "one moment please"

    and as the topic is about the reason for the cost of changing stances, that is exactly why, pld and drk gain so much more the moment they hit that button, where as warrior doesn't gain a nugget of anything until he or his healer does something about it.
    This is correct.

    (Gonna copy paste what I wrote once in a similar topic)

    DRK and PLD have a penalty for stance dancing because their stances activate immediately while WAR's does not.

    First I'll explain how the stances work (for those who don't know)

    DRK and PLD get a 20% incoming damage reduction while WAR gets 25% more hp. Lets say that all three tanks have 100 base HP and then turn on their tank stances.

    PLD 100 HP
    WAR 125 HP
    DRK 100 HP

    And now a mob throws 5 rocks at them, doing 25 damage each.

    Since PLD and DRK get damage reduced, the rocks only do 20 damage to them. They will be killed in exactly 5 hits. (20 x 5 = 100)

    WAR takes the full 25 Damage, also dying in 5 hits. (25 x 5 = 125)

    In this case, the stances are equal.

    Now lets say all three tanks were fighting as off tanks but have decided to provoke and tank swap.

    PLD and DRK are at their 100 HP base and ready to to go already. WAR on the other hand is stuck at 100 until it gets a heal since switching to tank stance increases the health pool without filling it.

    If the same mob decides to hurl 25 damage rocks at them, PLD and DRK can take 5 hits before dying while WAR would be killed by the 4th rock. (25 x 4= 100)

    In short, making sheild oath and Grit as convenient as Defiance would turn it into an extra 20% damage reduction ability with unlimited uptime and short cooldown.
    (4)

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