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  1. #3
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    I don't think they will do it. Since it's the only Grit effect DRK's have. I don't even think they would give it even 25% or 50% restore of damage dealt.
    And Paladins have zero interaction with Shield or Sword Oath. That's because Shield Oath, Sword Oath, and Grit are all not the core mechanics of Paladin and Dark Knight. Their core mechanics are both MP management and ability management, with Dark Knight having a higher emphasis on the MP management through Dark Arts.

    Meanwhile, Warrior's core mechanic is their stances, Defiance and Deliverance play an integral role in the Warrior's kit. Even before Heavensward, Warriors relied on Defiance to flesh out and complete their kit. Dark Knights have little interaction with Grit while Paladins have no interaction with Shield Oath and Sword Oath beyond their defensive, offensive, and enmity boosts.

    Now, if you want to talk about possible balance issues, I think it wouldn't be overly unbalanced if Dark Knights had half restorative power on Souleater without Dark Arts while outside of Grit, and only quarter power with Dark Arts while outside of Grit. Then you just write the Grit effect to "Dark Arts Effect absorbs 100% of damage dealt as HP." This would put Dark Arts as a closer comparison to Storm's Path and Inner Beast bundled up into one neat little package.

    Quote Originally Posted by Yuni_Queen View Post
    I am afraid this will never happen. Access to Blood Weapon buffs (SkS, Mana refresh) would make SE comboses too fast and too powerfull - in other words, you will be healing yourself too much in too short time.
    And yet, it's fine for the other tank without a shield to have twice the duration of Bloodbath, Berserk, a stance that boosts their damage by another 5%, and again, a spammable combo that restores half the damage dealt as HP with only 10 less potency that also reduces the target's damage output by 10%. And their other HP restoration attack ignores their tank damage reduction, reduces their damage incoming by 20%, and heals them, again, for 100% of the damage dealt.

    Edit: Further thought about this, mostly by beating up on a lv60 dummy. Giving Dark Knights 50% absorption outside of Grit and 25% for Souleater would actually make for an interesting dynamic. My Warrior has a weapon 10 item levels below my Dark Knight (Axe of the Sephirot vs Hyperconductive Nothung), and the HP restoration with my proposed numbers are about the same, with the Dark Arts version of Souleater actually being considerably weaker than without, which is a fair trade off for the amount of power the Dark Knight gains from Dark Arts.
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    Last edited by MiniPrinny; 05-14-2016 at 04:05 AM. Reason: 1000 characters...
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!