Page 25 of 35 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 342
  1. #241
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Yuni_Queen View Post
    I completely missed the point
    Name one FF game that isn't XIV where DRK relied on Parry to proc a counter attack to use a skill. You won't find any. The correlation between having blind effects for evasion and then having another for punishing you for using that is the issue. Your blind assumption that any decent DRK uses Blood Price during a DP + DD mass pull is ludicrous.

    Regardless what you think because of Dark Mind and the mere fact DRK has access to INT down debuff, right now DRK is the antimagic Tank. It's a half assed one but it still has some qualities of one.

    DRK cannot buff their own self healing. Convalescence boosts healing magic. DRK has no healing magic at all. So what were you even debating? Furthermore your decreased TP costs and Skill Speed are only available in Blood Weapon which in most cases if you are using Blood Weapon it's probably because you are OT or established enough enmity you can drop Grit if you trust your healer. There are some fights however where dropping Grit is a poor decision such as the last boss on the Vault.

    LD is still a party drain, HG is EZ to use and Clemency can be used without an interrupt, and Holmgang can easily be used to survive a hit and heal over half of your HP with Berserked Equil, Second Wind, alongside Bloodbath. DRK however will barely make it to what 4-6k of self healing by themselves meaning they are entirely reliant on their healer. And you even admit if the healer screwed up it's essentially over for you. And by pairing LD with Convalescence you basically admit DRK can't sustain itself without outside help.

    RNG is entirely dependent on Parry procs(refreshing low blow and damage mitigation are important) and then you have to take consideration when using skills such as Sole Survivor and Living Dead how your party will react especially in pug groups.

    Warrior brings Storm's Eye. If it has a Ninja and if it is required it also has Storm's Path which reduces 10% damage from an enemy flat. To say it has no utility outside of DPS like DRK is baffling.

    If you prefer DA to be used on less skills then that's fine but it really defeats the purpose of having the gimmick in the first place. And even with MP refresh you'd still do much less then a Dragoon. Stop fooling yourself.

    And just to clarify while BLM is my main class I also have DRK at 60 and playing it as it is much like Warrior is rather simple. The only time I have a rough time is when a healer is incompetent. Like I've stated before DRK as a tank now is able to function but it could have been so much better. Definitely the funnest Tank so far to play even if it's a novelty class.
    (5)
    Last edited by MagiusNecros; 05-13-2016 at 10:08 PM.

  2. #242
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NaesakiAshwell View Post
    I care plenty and I'll admit Dark Knight isn't what I hoped it would be as I really would have liked the darkness mechanic to have played a hand in it but I really see no issue with Summoner as it is, with the pace of the game I would not have expected it to have been like past incarnations and I don't know why people assumed it would be, yeah its not super flashy but it doesn't need to be.
    That's naive, being clueless as to why people is disappointed in SMN. And yes, it does need to actually be super flashy, always having been the flashiest job in the franchise.
    (4)

  3. #243
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ADVSS View Post
    PvP Skills
    Would kill for PVP skills to have use in PvE especially on my BLM. Imagine actual Magic debuff other then foe's and a Surecast that lasted 10 seconds flat? Gimme. And mana draw to stack those fire 4's? Oh yes.

    Would kill for DRK's Carnal Chill and Tar Pit as well. Really good skills. Locked behind a PvP gate.
    (1)

  4. #244
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tanathya View Post
    That's naive, being clueless as to why people is disappointed in SMN. And yes, it does need to actually be super flashy, always having been the flashiest job in the franchise.
    I'd love it if you stop making assumptions about me.

    I am not clueless as to why people are disappointed. Listen carefully here... I personally as an individual see no issue with the current incarnation of Summoner, really wondering how you decided me thinking that is naive.

    In your *opinion* and a few others you want it to be super flashy because tradition and past incarnations dictates it has to be that way, but do you own this franchise? No, you don't. End of the day its ultimately up to SE and the Dev team as to how they portray the jobs in each game, we can only offer feedback and constructive criticism and maybe they'll take it on board.

    But there is zero reason for you to pick out my post like that and label me as naive so kindly stop being rude and leave me alone.

    I swear people like you think you are the voice of the entire fanbase when you are just a small group on a forum that gets only a small portion of the people who play the game to begin with.
    (2)
    Last edited by NaesakiAshwell; 05-13-2016 at 10:42 PM.

  5. #245
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NaesakiAshwell View Post
    Snip.
    I don't think I'm the voice of anyone else than my very own being, but should I remind you of who started making assumptions? Let's keep it friendly, please, as I'm not attacking you. Just replying based exclusively about what you're saying, as quoted.

    You literally said you didn't know why people assumed a SMN would be close to what a SMN really is. That is naive.
    (0)
    Last edited by Tanathya; 05-13-2016 at 10:45 PM.

  6. #246
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tanathya View Post

    You literally said you didn't know why people assumed a SMN would be close to what a SMN really is. That is naive.
    In the context that considering how much goes on in a fight, having over the top flashy spells would be kind of counter intuitive don't you think? If the game had slower paced combat like how it was in FF XI or even 1.0 then yeah I would have liked flashier abilities from a summoner, but since the game moves at a much faster pace. In my opinion I think it would have been too much.

    You say I'm naive, I'd say I was being realistic.

    Doesn't matter anyway, call me whatever you like.

    I'd rather not keep arguing over this.
    (0)
    Last edited by NaesakiAshwell; 05-13-2016 at 10:50 PM.

  7. #247
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Summoner need not be super flashy. It should have the bulk of it's damage be attributed to the Pet and the SMN's job should not only be applying their DoT's but also managing upkeep of their Pet instead of it being a Glorified DoT. After all hasn't a Summoners main damage component come from the monster and not the Summoner itself?

    Meanwhile the only current thing the devs comment about is Carbuncle Glamour. Carbuncle Glamour.
    (4)

  8. #248
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Summoner need not be super flashy. It should have the bulk of it's damage be attributed to the Pet and the SMN's job should not only be applying their DoT's but also managing upkeep of their Pet instead of it being a Glorified DoT. After all hasn't a Summoners main damage component come from the monster and not the Summoner itself?

    Meanwhile the only current thing the devs comment about is Carbuncle Glamour. Carbuncle Glamour.
    The only problem with a purely pet based class is, if the pet dies the Summoner is crippled until they can revive it.

    And since there is a massive delay in moving the pets and issuing commands as is. The current system they have in place really wouldn't work with it, they'd have to rebuild it all from scratch and I doubt the Dev team are in any hurry to be doing that as unfortunate as it is.
    (0)

  9. #249
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Clearly regarding their pets Summoners are in dire need of the "Mudra fix" since their actions under obey come out delayed. Say Contagion for example it takes a second for it to actually come out. Furthermore I'd be less harsh on Summoner if we had received Pet actions every 2 levels up into 60. They stopped gaining skills at 40. We are 60 now. I have a problem with that.

    Hell there's an easy way to make Titan Egi relevant again. Earthen Ward. Party wide 20% dmg reduction for 20 seconds. Would be huge. And feel like the summoned beast provided a huge boon. Make use of that 2 minute cooldown.

    Radiant Shield affects everyone now...so why not Ward. It helps out everyone.
    (0)

  10. #250
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NaesakiAshwell View Post
    The only problem with a purely pet based class is, if the pet dies the Summoner is crippled until they can revive it.
    That's how it should be. You don't even need the ability to command it, as I said in my prior post, blade and soul is a good example of how to balance a pet class with a focus on the pet (and yes, I believe every pet class should be extremely if not entirely reliant on the pet to deal the major portion of damage) the pet won't die to stray aoe and you can mostly leave it in melee range, long as you're using the right skills it shouldn't die, but against an enemy player with the right build or if it tries to tank a difficult boss, it will get destroyed in seconds. The only time most groups bring the pet out of melee range in Blade is when they send it to revive a player that died. That is of course outside the scope of this game, but my point still stands.

    By making the loss of the pet cripple the class, it makes you care about the pet and puts the focus on it, which is how a pet class should be. The Summoner "fantasy" has always been about calling forth powerful monsters to do your bidding while you stand back and give it commands, that can be translated in to an MMO space IF they balance it correctly. I've stated it in my last post and I will again, the pets should be the focus of the Summoner considering it has "summon" in it's name. Let me state that I don't think summoner is a bad class though, for what it is, it gets the job done quite well. But at this point SE appears to have abandoned the pet system outside of anything but glamour.
    (3)

Page 25 of 35 FirstFirst ... 15 23 24 25 26 27 ... LastLast