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  1. #21
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by DeeColon View Post
    All I want is for hair to be able to interact with clothing, it seems like it'd be a lot less resource intensive than cloth physics and I can't wear half the chests in the game because my character's hair juts through it, despite being able to be affected by movement and wind just fine.
    Well it could be the same as cloth physics if you treat long hair as say like a piece of cloth as it sort of does now. Proper hair is made of thousands of tiny strands so if SE would implement proper hair it would take enormous amounts of time to process.
    (0)

  2. #22
    Player
    AnduinLynn's Avatar
    Join Date
    Jan 2016
    Posts
    120
    Character
    Bailey Reed
    World
    Balmung
    Main Class
    Warrior Lv 60
    I would like to see hair physics, because there are a ton of clothes that clip with long hair, specifically the taffeta hood.
    (0)

  3. #23
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnduinLynn View Post
    I would like to see hair physics, because there are a ton of clothes that clip with long hair, specifically the taffeta hood.
    this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
    (1)

  4. #24
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lambdafish View Post
    this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
    Well the easiest solution is to have conditional checking on head/body pieces is that if you have a hairstyle that clips with it. Swap the hair to be put into a compact version like a ponytail, or a bun. This would be a simple model change.

    The reason they won't do this one is because it will mean more data per character, and means they would have to model different hairstyles to work with different armour.
    (0)

  5. #25
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lambadelta View Post
    Well the easiest solution is to have conditional checking on head/body pieces is that if you have a hairstyle that clips with it. Swap the hair to be put into a compact version like a ponytail, or a bun. This would be a simple model change.
    The reason I hope they never do this is because it looks meh and you end up having no control over whether that headpiece you like forces a different hairstyle on you.

    Quote Originally Posted by Saccharin View Post
    Well it could be the same as cloth physics if you treat long hair as say like a piece of cloth as it sort of does now. Proper hair is made of thousands of tiny strands so if SE would implement proper hair it would take enormous amounts of time to process.
    3D hair is modelled in layered chunks, even Gerolt from Witcher 3 with his fancy Hairworks tech has chunked hair. That being said, you can designate collision between hair chunks and body chunks, but that means designating collision for every single chunk of every single hairstyle, including race-modified hairstyles as well as every single piece of body armor. The scale of that kind of work can be done for a single player game or co-op game where nothing is really changed or added apart from DLC, but you'll never see this in any kind of game with continually added content like an MMO. It's just way too much added work. Not even the vaunted Black Desert Online with each hair chunk having basic physics can escape horrible clipping.

    Quote Originally Posted by Lambdafish View Post
    this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
    Physics is entirely client-side. You should be more worried about your own video card going up in smoke before anything related to server.

    Quote Originally Posted by Jillian View Post
    I would love it if SE would add physics to some of the long/hanging type sleeves we have. I avoid glamour like the robe you are using because the pointy sleeves drive me crazy.
    It would certainly be nice if they could add some drapiness to long sleeves but keep in mind that with those body armors, we actually don't have forearms (the hands are glued onto the robe at the wrists) and the connections between wrist and sleeve are pretty low-poly and would have to be animation-boned uniquely to prevent horrific clipping in any sort of breeze. They -could- design sleeves more like skirts (i.e. a cone + a skintight tube for forearm), but sleeves have a lot more visual variety than basic skirt shapes- they would be sacrificing sleeve variety in exchange for flappy sleeves (and higher poly count). I don't think it's impossible, but not sure if that's a good sacrifice to make.
    (2)

  6. #26
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Medicine View Post
    Nope PS3 Limitations. c:
    Not just that, SE wants this game to be more excusable to casual players (like myself).
    Most casual players(and a large chunk of midcore and hardcore players) don't have game-rigs and/or high-end graphics cards and processors.
    (2)

  7. #27
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mimilu View Post
    Not just that, SE wants this game to be more excusable to casual players (like myself).
    Most casual players(and a large chunk of midcore and hardcore players) don't have game-rigs and/or high-end graphics cards and processors.
    Make it an option for people who can actually use it? I'd like to benefit from my higher end PC parts.
    (2)

  8. #28
    Player

    Join Date
    Jan 2016
    Location
    Chicago IL
    Posts
    384
    Quote Originally Posted by Culfinrandir View Post
    You just said it yourself - TEN YEARS! That means that at least some of the design or system is a decade old. That's one of the issues with FFXIV too in my opinion, it's using an engine that's from 2007 (Crystal Tools) which itself began creation in 2005 for FFXIV on DX 9.0c.

    FFXV was going to be on the same engine but is now on Luminous Studio - a DX11 based system from 2012. It'll still, theoretically, be graphically 5 years old at release.

    Uncharted 4 is built on Naughty Dog's own engine which is constantly updated to take advantage of every new technology available. Therefore, Uncharted 4 has graphics & an engine that are less than a year old. It will always look better than FFXV & FFXIV which are 5 & 11 years old respectively.
    That's my point tho, it's been ten years and they couldn't get the game to look like an actual PS4 game? Maybe comparing it to Uncharted 4 is abit unfair. Maybe. I guess I'm just jaded as hell.
    (0)

  9. #29
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Lemuria View Post
    Those are pre-made animations rather than simulated physics, the game is just very smart about how it uses them.
    Well, in lieu of physics, some additional clever animations for handling wide sleeves when you raise your arms would help, too.
    (0)

  10. #30
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Niwashi View Post
    Well, in lieu of physics, some additional clever animations for handling wide sleeves when you raise your arms would help, too.
    They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
    (0)

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