Well it could be the same as cloth physics if you treat long hair as say like a piece of cloth as it sort of does now. Proper hair is made of thousands of tiny strands so if SE would implement proper hair it would take enormous amounts of time to process.All I want is for hair to be able to interact with clothing, it seems like it'd be a lot less resource intensive than cloth physics and I can't wear half the chests in the game because my character's hair juts through it, despite being able to be affected by movement and wind just fine.
I would like to see hair physics, because there are a ton of clothes that clip with long hair, specifically the taffeta hood.
this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
Well the easiest solution is to have conditional checking on head/body pieces is that if you have a hairstyle that clips with it. Swap the hair to be put into a compact version like a ponytail, or a bun. This would be a simple model change.this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
The reason they won't do this one is because it will mean more data per character, and means they would have to model different hairstyles to work with different armour.
The reason I hope they never do this is because it looks meh and you end up having no control over whether that headpiece you like forces a different hairstyle on you.
3D hair is modelled in layered chunks, even Gerolt from Witcher 3 with his fancy Hairworks tech has chunked hair. That being said, you can designate collision between hair chunks and body chunks, but that means designating collision for every single chunk of every single hairstyle, including race-modified hairstyles as well as every single piece of body armor. The scale of that kind of work can be done for a single player game or co-op game where nothing is really changed or added apart from DLC, but you'll never see this in any kind of game with continually added content like an MMO. It's just way too much added work. Not even the vaunted Black Desert Online with each hair chunk having basic physics can escape horrible clipping.
Physics is entirely client-side. You should be more worried about your own video card going up in smoke before anything related to server.this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
It would certainly be nice if they could add some drapiness to long sleeves but keep in mind that with those body armors, we actually don't have forearms (the hands are glued onto the robe at the wrists) and the connections between wrist and sleeve are pretty low-poly and would have to be animation-boned uniquely to prevent horrific clipping in any sort of breeze. They -could- design sleeves more like skirts (i.e. a cone + a skintight tube for forearm), but sleeves have a lot more visual variety than basic skirt shapes- they would be sacrificing sleeve variety in exchange for flappy sleeves (and higher poly count). I don't think it's impossible, but not sure if that's a good sacrifice to make.
Make it an option for people who can actually use it? I'd like to benefit from my higher end PC parts.
That's my point tho, it's been ten years and they couldn't get the game to look like an actual PS4 game? Maybe comparing it to Uncharted 4 is abit unfair. Maybe. I guess I'm just jaded as hell.You just said it yourself - TEN YEARS! That means that at least some of the design or system is a decade old. That's one of the issues with FFXIV too in my opinion, it's using an engine that's from 2007 (Crystal Tools) which itself began creation in 2005 for FFXIV on DX 9.0c.
FFXV was going to be on the same engine but is now on Luminous Studio - a DX11 based system from 2012. It'll still, theoretically, be graphically 5 years old at release.
Uncharted 4 is built on Naughty Dog's own engine which is constantly updated to take advantage of every new technology available. Therefore, Uncharted 4 has graphics & an engine that are less than a year old. It will always look better than FFXV & FFXIV which are 5 & 11 years old respectively.
They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.