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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by kensatsu View Post
    for even better looking pvp armor/weapon. or even a shining mount ?
    There already is the Gloria (Feast) and the ADS mount (Seal Rock). There is also the Fenrir pup, which many people rather buy over the MB than play PvP themselves. On my server, the PvP orchestrion roll goes for 400k last I checked. There's also the field commander set, which actually looks rather good. Lots of titles in the modes to be gained as well. On top of it all, Feast and Seal Rock provide both esos and lore for PvE progression. I'm not even mentioning the ranked rewards here.

    To compare, a primal gives esos, lore and a chance at a mount.

    I'd say 4vs4 Feast is one of the most rewarding things in the game currently, giving a mount, a chance at a minion, titles, tomes, wolf marks for gil and a shot at the ranking rewards.
    (0)

  2. #2
    Player
    itsoni's Avatar
    Join Date
    Mar 2016
    Posts
    82
    Character
    Death Fury
    World
    Phoenix
    Main Class
    Warrior Lv 60
    I think the best option would be to add more things that can be bought with Wolf Marks, maybe increasing the currency cap on it too.

    My best idea/suggestion would be housing items. There will be a huge amount of houses available over the next couple of patches and people will want to create their own space so introducing this would be the best way to address both of these aspects of the game in one fell cleave.
    (1)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    644
    so doing 400 times the same primal is more fun than doing pvp ? [seem fun is not what players is looking]
    i heard from so many guys say : gloria is so ugly, i don't care of have it.
    (0)
    Last edited by kensatsu; 05-12-2016 at 02:00 AM.

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by kensatsu View Post
    so doing 400 times the same primal is more fun than doing pvp ?
    I'm inclined to say: Yes. And as I said prior, these people typically never queue for that primal again afterward.

    If you don't like Gloria, there's still ADS (which even got nostalgic value for those who played coil) plus a full armor set for Seal Rock. In addition, there are the grand company specific mounts which are rewarded for any of the frontlines. People don't exactly queue en masse for that either.
    Running the same expert dungeon for the umpteenth time is considered more fun than 7 rounds of the feast, which yields the same rewards.

    You can throw a dozen more mounts, armors and whatnots in. It doesn't change the fact that people don't "want" to PvP. And that means that the people you are trying to attract here do not care about the gamemode and they'll play accordingly. Which then just leads to more angry threads about horrible players >_>
    (0)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    644
    It's not i dislike or like gloria, i got it , ads and the gear too.
    but you are right when you say it don't attract players so badly.
    I still think it lack a little of rewards even for pvpers, i mean queue is not a problem when there new rewards, it's when everyone got it, we start to get long queue. and pvp rewards is updated only all the 6 months, at the other side pve get new reward for every patch fortunaly, and crafter get new crafts in all the patch as well.
    also i think we have somes players like this :
    Pvper doing only pvp or a lot pvp and still playing even if there no reward left to get
    Pve/pvp player : he play pvp till when he get the reward, after that there other rewards to get in pve, and offcourse he quit pvp and play pve
    Pve player : Hate pvp and play only pve.
    After this you can even add players queuing for pvp but when the pvp queue is too long, he want to play and offcourse he will not wait long queue to play pvp and do something else, only hardcore pvper will wait so long to get a game.
    It's not just get new players into pvp, but get pvp live longer, many players do pvp only for the rewards.
    (0)
    Last edited by kensatsu; 05-12-2016 at 07:10 AM.

  6. #6
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Zojha View Post
    wolf marks for gil
    This is the issue I have with PvP rewards... Titles and mounts are nice and all, but Wolf Marks should be the main reward, but it's just very lackluster...

    It's like dungeon gear... OK, sometimes there are a few good sets you might want for Glamour, but I can't think of many people going out of their way to farm dungeons for gear to trade in for GC Seals or for Desynthesis... No, that gear isn't what keeps dungeons alive, the tomestone rewards are, and that's what Wolf Marks should effectively be IMO...
    (1)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Nalien View Post
    No, that gear isn't what keeps dungeons alive, the tomestone rewards are, and that's what Wolf Marks should effectively be IMO...
    The concept is hard to translate however. Tomestones, especially the most recent one people actually care about, provide gear progression, something wolf marks used to via morale rating, but that only turned people away from PvP because where in PvE, playing with someone in better gear is beneficial to you, in PvP, you compete with them, thus making it detrimental. That's how we ended up with these awkward materias and pointless morale.

    In addition, wolf marks are not weekly capped and as such, rewards for it can at best be comparable to esoteric tomes, the most recent uncapped tomestone. Otherwise PvP would be the only place where the progression gating can be circumvented, which is likely not in SEs interest. As such, you are left with outdated gear and fluff like minions, orchestrion rolls and furnishings, maybe a few crafting mats you can offer. Do you think that would suffice to make it the main reward? I'm fairly sceptical. Plus, as I said, I remain of the opinion that the main issue is the gameplay, not the rewards - intrinsic motivation beats extrinsic motivation any day. But maybe I just studied human resource management too long >_>
    (0)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Zojha View Post
    Plus, as I said, I remain of the opinion that the main issue is the gameplay, not the rewards - intrinsic motivation beats extrinsic motivation any day. But maybe I just studied human resource management too long >_>
    Well, I'm not saying they shouldn't improve the gameplay of PvP, I just see that as a fairly big task, meanwhile improving Wolf Mark rewards should be fairly simple. Slap materia and most of what you can get with Poetics/Esoterics and Wolf Marks become a really great reward, more so considering you're getting Esoterics as well...
    (0)