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  1. #1
    Player
    Acheron_Abolisher's Avatar
    Join Date
    Aug 2015
    Posts
    15
    Character
    Time Paradog
    World
    Cactuar
    Main Class
    Scholar Lv 60
    Quote Originally Posted by HeavenlyArmed View Post
    Put simply, you don't seem to understand the purpose of raiding. It exists to challenge players to the fullest extent. If you want to run "somewhat tricky and fun content" raiding isn't what you're looking for. Unfortunately, there really isn't content in this game that is actually suited to what you're looking for, but I believe you would anger more players by reducing raiding to that than you would attract with such a change. It'd be more appropriate to introduce a new type of content or a new difficulty of raid than it would be to reduce the difficulty of the only content in the game that provides a challenge for the players who want that challenge.
    I don't equate "raiding" with "progression raiding" while you seem to. FFXIV includes easy content like Void Ark and CT as raids, for example. I also think its a little pretentious to say there is only one reason why anyone should ever want to raid and anyone who raids for another reason is "doing it wrong", to use the internet meme. I do realize that a significant portion of FFXIV community sees raiding as either serious progression raiding or nothing, but I feel this leaves out a lot of people who still attempt difficult content and most statics I've seen would be considered about as casual as I am. It's been discussed many times how little of an MMORPG community seriously raids and I don't feel it is good for the game or the community to have a large gap between progression raiders and everyone else by creating big difficulty gaps within endgame content. I'm also a little hesitant about your assertion that raiding "exists to challenge players to the fullest extent" when A3S and A4S (generally considered to be the toughest raid instances while current) did a lot of damage to the raiding community on many servers. I'd say there's evidence that really difficult content actually hurts the FFXIV community so I believe that if we have to choose between kind of hard and very hard, we should choose kind of hard.

    While you mention that you wouldn't have a place in the game without a difficult Midas Savage, I already feel like I don't have a place in the game with its current content and based on conversations I've had, I'm not the only one. I personally would rather see a middle difficultly level created rather than a nerf to savage, but the devs have said many times they won't make a third tier so I feel the next best option is making the hardest content (currently Alex Savage) easier.
    (3)
    Last edited by Acheron_Abolisher; 05-12-2016 at 12:47 AM. Reason: character limit and wording
    The lord said, "Come forth and receive eternal life!" But John came fifth and won a toaster.

  2. #2
    Player
    Murakami7's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    39
    Character
    Ezra Altair
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Nobody in my group cleared A4s. My static group has only been in A8s for about 2 weeks. I can't really comment on the difficulty just yet, but going on our experiences from A5-7 I felt the difficulty was pretty spot-on for a group like ours. I feel like A7s was a little easier than A6s (Pre-nerf) but definitely not for healers of that fight.

    The only thing that has me worried about A8s is the later phase with the 8 debuffs, if one condition isn't met then it's instant wipe. I feel like that could a really frustrating static killer of a fight.
    (0)

  3. #3
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Acheron_Abolisher View Post
    I don't equate "raiding" with "progression raiding" while you seem to. FFXIV includes easy content like Void Ark and CT as raids, for example. I also think its a little pretentious to say there is only one reason why anyone should ever want to raid and anyone who raids for another reason is "doing it wrong", to use the internet meme.
    Well, first off, it's clear I am talking about progression raiding. That's why I specified (Savage) in the thread title. Obviously not all raiding is progression raiding, but progression raiding was the original intent for raid content when it first emerged as a concept, and is the primary thing people refer to when they discuss raiding. I also never said anything about individual people's reasons for wanting to raid. I stated the fact that raiding as a concept exists primarily for the sake of providing players with challenging content that takes a notable time and effort investment to complete. Thus, "somewhat tricky and fun content" is a description that falls outside of what raiding is.

    Quote Originally Posted by Acheron_Abolisher View Post
    I do realize that a significant portion of FFXIV community sees raiding as either serious progression raiding or nothing, but I feel this leaves out a lot of people who still attempt difficult content and most statics I've seen would be considered about as casual as I am. It's been discussed many times how little of an MMORPG community seriously raids and I don't feel it is good for the game or the community to have a large gap between progression raiders and everyone else by creating big difficulty gaps within endgame content.
    Confirmation bias isn't your friend. I could just as easily state that most statics I've seen would be considered about as hardcore as I am, as most of the groups on my server that I talk to are at least working on A7S right now. It would be equally as invalid. As for the effect of having this progression raiding be much more difficult than everything else in the game, I wholeheartedly disagree. Having this sort of content here is good for the community, as it gives players something to strive for, something that, yes, not everyone can complete. I believe having this sort of goal that people can strive for has a more positive effect on the community than you realize.

    Quote Originally Posted by Acheron_Abolisher View Post
    I'm also a little hesitant about your assertion that raiding "exists to challenge players to the fullest extent" when A3S and A4S (generally considered to be the toughest raid instances while current) did a lot of damage to the raiding community on many servers. I'd say there's evidence that really difficult content actually hurts the FFXIV community so I believe that if we have to choose between kind of hard and very hard, we should choose kind of hard.
    Then you misunderstand the problems that A3S and A4S actually had. The problems weren't purely that these fights were difficult, but that the difficulty curve with these fights was broken. A3S was far too big of a jump in difficulty from A2S, partially because it was too difficult for a third fight, and partially because A2S was too easy for a second fight. And then A4S took it to a whole new level by being truly and severely gear gated when done the intended way. Even when the goal is purely to challenge, the difficulty curve has to be set up properly for people to not get frustrated with it, and in Gordias it just wasn't. This isn't difficult content hurting the game, it's a broken difficulty curve hurting the game. In fact, I need only look to Coil to see that content being difficult does not inherently harm the game. Look at the damage done to the community by T5, or T9. There wasn't any, or at least none that wasn't made up for by this challenge drawing in players. T9 was extremely difficult, probably only slightly less difficult than A8S after adjusting for the meta changes, and it didn't do anywhere near this level of harm to the community. The drive for people to down T5 kept them going, even though the fight itself was very difficult especially prior to 2.1. Difficult content does not hurt the community unless it break the difficulty curve in some extreme way.

    Quote Originally Posted by Acheron_Abolisher View Post
    While you mention that you wouldn't have a place in the game without a difficult Midas Savage, I already feel like I don't have a place in the game with its current content and based on conversations I've had, I'm not the only one. I personally would rather see a middle difficultly level created rather than a nerf to savage, but the devs have said many times they won't make a third tier so I feel the next best option is making the hardest content (currently Alex Savage) easier.
    There's a much better solution than taking away progression raiding from those of us who enjoy it. And make no mistake, by suggesting that Midas be nerfed down to "somewhat tricky and fun content", this is what you are doing. The better solution is to make other content more difficult so players such as yourself can actually feel challenged to the level you want. Make the next Alex Normal not fully clearable in Duty Finder on Day 1. Give us dungeons that provide an actual challenge like Pharos Sirius did before it was nerfed into the ground. Give us more than one extreme primal in a patch every so often. Maybe make 24-mans actually require more than 8 people doing gear-appropriate damage to complete. Adding difficulty elsewhere would be so much better than removing it from the one area where it still stands without any replacement. Doing that would kill the existing raid scene entirely, which would remove the most dedicated players from the game, and we would begin watching the game die from the top down.
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    Last edited by HeavenlyArmed; 05-14-2016 at 07:19 AM. Reason: Please just remove the character limit.