Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    EvinnaReed's Avatar
    Join Date
    Nov 2014
    Location
    Gridana
    Posts
    129
    Character
    Evinna Reed
    World
    Goblin
    Main Class
    White Mage Lv 70
    Its dead because a lot of people prefer Frontlines to the Wolves Den style. It will definitely be dead once new Frontlines comes out.
    (0)

  2. #12
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by TiaHariberux3 View Post
    Isnt that always the case? This goes for the old pre hw modes and even for pve stuff like coils are dead in df.
    That is not true at all. Adding in the unsyn'ed option made it easier to go back and get everything pre HW, and they even built the relic weapon about getting poe's (and then later CT) to ensure people could clear them and farm them.

    PvP does not work like that nor can it. The population who PvP is too small to support all the game modes. Therefore the only solution would be to tie old rewards to new modes.

    Personally I would say no to titles (as they are generally very specific to that mode), but gear and mounts why not? (Example they add new content to what is included in the tank mount achievement)

    They could easy tie it to current. For example in feast you get the ship at 200 wins. They have an achievement for 500 wins, so how about that also giving the ADS mount, and the 1000 wins achievement give the horse (know feast is not GC locked, but who cares, you get the horse of the GC you are in at that time)
    (0)
    Last edited by AdamZ; 05-06-2016 at 05:50 AM.

  3. #13
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    I kinda like when my achievements hold weight. So no, I don't want them to tie the gear and mount drops to other achievements. That's not fair to the people who worked hard to earn them. Just get what you can.
    (1)

  4. #14
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by RedHerb View Post
    I kinda like when my achievements hold weight.
    Mhm...where was this quote about what if the first ape to climb down his tree had that attitude?

    The point of this thread is, people would like to put in that "hard work" and earn the items themselves - they just won't be able to. And now, we're brainstorming solutions to allow people to put in a similar amount of work as those people you so vigorously defend to earn the same items. Because same rewards for same effort is "fair". Forcing people to put in vastly more effort (like organizing seal rock matches over forums and external sites) for the same rewards would not be fair.

    There aren't that many solutions here. You can put the rewards elsewhere, you can lower the requirements for the rewards to reflect the additional effort required to earn them, you can lower the entry requirements to account for the smaller participation. That's about it.
    (0)

  5. #15
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zojha View Post
    Mhm...where was this quote about what if the first ape to climb down his tree had that attitude?

    The point of this thread is, people would like to put in that "hard work" and earn the items themselves - they just won't be able to. And now, we're brainstorming solutionsto allow people to put in a similar amount of work as those people you so vigorously defend to earn the same items. Because same rewards for same effort is "fair". Forcing people to put in vastly more effort (like organizing seal rock matches over forums and external sites) for the same rewards would not be fair.

    There aren't that many solutions here. You can put the rewards elsewhere, you can lower the requirements for the rewards to reflect the additional effort required to earn them, you can lower the entry requirements to account for the smaller participation. That's about it.
    But it's not the same effort. If you want the gear, just queue up into seal rock. People complain that the next battleground kills off the prior but if you normalize all of it, there's no incentive to go back and play older battlegrounds.
    (0)

  6. #16
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by RedHerb View Post
    People complain that the next battleground kills off the prior but if you normalize all of it, there's no incentive to go back and play older battlegrounds.
    That is incorrect. In WoW, new battlegrounds did not kill off old battlegrounds because the primary incentive to queue for any specific battleground is the playstyle it offers. People who preferred capture the flag over king of the hill went Warsong over Eye of the Storm all the time every time. The reason this effect exists here is because there is not a large enough community to support more than one. This forces people to either play the most popular one, even if it's not the one they prefer, or not play at all. In case you missed it: Seal Rock is not everyone's favourite mode, it's just the only one that ever pops, that's why people only queue for it.

    And this is why having to queue into seal rock would not be the same effort, it would be a far, far larger effort. If it pops at all, it is a much larger time investment in queue times, which comes with much larger opportunity costs. If it doesn't, you'd have to organize matches yourself, which I bet is far more effort than you or other people put into just queuing up. According to yourself, such would not be fair, because you and other people would have had a relatively easier time, thus devaluating everyone's future efforts.

    Since you seem to be all about fairness, you must now be burning with the desire to rectify this gross injustice. Feel free to add your own ideas since you approve of none of the possibilities to do such. Or, be an egoistical hypocrite, which is the more likely thing. The choice is all yours. Personally, I'm out, there's no point in arguing with people who kill off their own position like that. It's not even fun.
    (0)

  7. #17
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    Some Ideas

    How about cycling Tournaments. Each "season", Players can queue into a specific maps to fufill a certain objective (like say having a team get 200 Tomeliths in Seal Rock), during this cycle the map in question gives a bonus 600 Wolf marks and can be queued without being Tied to a Grand Company. There will be different Prizes from Feast's Version, like maybe Level 1 Glamour Gear, a item to redeem for Mogstation items, Minions that cannot be obtained anymore like the Wind-Up Bahamut, etc.

    The Catch, There were will be more Winners compared to Feast (This is a by Server basis with maybe 5-20 people per server). An this will alternate with Feast Seasons

    The rewards will Range From

    • An item to exchange for Mogstation or Merchandise Items (this will be the rarest prize)
    • Level 1 generic Versions of any of the i100, i110, i180 or i205 sets of your chose (also done with an item to enhance to a NPC, the items will be able to be store in the Armoire)
    • Unique Glamour items
    • A Mount
    • and 3 Phails of Fantasia
    Many will enter, few will win, queues will improve for older maps, but there will still be a "flavor of the month" factor
    (0)

Page 2 of 2 FirstFirst 1 2