its almost always blown out of proportion.

its almost always blown out of proportion.
I think they should delete your character from the server and then lock you out for a month from creating a new character if you leave DF. And you don't get a refund for your sub.


I'd be more okay with the punishment system as it stands - if not for the fact that so very, very many people defending it in this thread have an argument that basically boils down to, "I want the freedom to bail if I get stuck with bads." The fact that so many argue this indicates to me that the punishment is NOT doing its job. If it is not deterring you, then it is not a deterrent. Basically folks are saying, "The 30 minute penalty is enough, because if it was any longer then I would be inconvenienced when I decide to bail on a run, and I don't want that!" Do these people even understand what the purpose of a punishment is?
Folks say, "I don't want to carry bads," but that's the whole POINT of Roulette. You are being paid to assist your team in completing the run, REGARDLESS of who you wind up with. Whether you choose to silently carry the folks that don't measure up to your standards, or take a more active role in helping them to get better is up to you - but the very fact that anyone would choose to accept the penalty indicates that the penalty is not harsh enough. More carrot or more stick is needed, and carrot won't work because folks are already abandoning runs so they'll have an easier time grabbing the current carrots.
The fact that folks are so concerned about the possibility of being stuck with bads, too, indicates to me that either their standards of not-bad are WAY too high, or they're blowing an extraordinarily small segment of the game's population way out of proportion. The level of badness necessary to actually be unable to complete a dungeon is ridiculously high, and not something you're going to run into every day. Or every week. Or even every month. It comes across as folks wanting the ability to bail because they think a run is going to take 40 minutes instead of 20, and that is not an attitude that should be catered to or nurtured.
And, of course, for that even smaller portion of the population that is DELIBERATELY bad, such as the so-called "RP Ice mage", vote kick is always an option. These, though, are so absurdly rare that most players will never see one outside of some third-hand story posted on the forums.
Don't forget jail time. If you had time to do a dungeon then you have time to go to jail for 20-30 years if you quit.

Rather than punish the person who leaves why not apply a party buff like the echo effect to those who remain. Make it potent enough that they could at least progress in the dungeon until a replacement is found. Hell, for a lot of content SE could even have an NPC of the missing class join and the party could complete it.
Then why not just have the echo buff on all the time or let people go solo with NPCs if that's the case?Rather than punish the person who leaves why not apply a party buff like the echo effect to those who remain. Make it potent enough that they could at least progress in the dungeon until a replacement is found. Hell, for a lot of content SE could even have an NPC of the missing class join and the party could complete it.

The echo buff is used to help people progress when they cannot. If you are in a dungeon without enough people to progress shouldn't it be applied? If it was applied temporarily to a group until a replacement was found at least they could do something in a dungeon besides wait. As far as the mention of having an npc replace the player that left until a replacement was found,what is the issue? Did you leave the dungeon to punish the party, or because you had something else to do?
Last edited by Aniforani; 05-07-2016 at 06:40 AM.
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