Quote Originally Posted by Yuni_Queen View Post
Removing Parry as a secondary stat will not fix the parry problem.

Parry needs to be reliable, making weapons have flat both chance and strength won't do the trick.
There's really nothing wrong with how Parry functions. It's 20% physical mitigation sometimes. It's simple and to the point. The issues it has is when brought under the lens of opportunity cost; having parry as a secondary means not having something else, and short of excessive accuracy rating, parry doesn't have a larger stat weight than the other possibilities.

By removing it as a secondary stat, that opportunity cost goes away.