All I want is lb to appear when 2 people + 2 chocos are in a party. Everyone knows that chocos are the true warriors of light. >:[
That and to finally be able to queue with them in party e.e
All I want is lb to appear when 2 people + 2 chocos are in a party. Everyone knows that chocos are the true warriors of light. >:[
That and to finally be able to queue with them in party e.e
Would love to see this happen, this could open up a whole new boss mechanic where your limit break bar would charge quicker/ be necessary to co-ordinate repeated limit breaks to defeat the boss in time.You know being an old school FFXI player it would have been nice if they incorporated Skill Chains, have players with their LB bar and have them do their special thing and have another player use their LB ability and have it skill chain into a bigger damage dealing attack....not sure if it would work as combat is faster paced in XIV than XI was....but it would have been nice to see it implemented into XIV.
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Last edited by Eul; 05-05-2016 at 11:12 PM. Reason: math derp



No body has really pointed this out but... A personal limit break bar while running around solo sounds like just a straight buff for DPS classes. It wouldn't do much for Tanks or Healers. They would have to introduce a new LB for tanks and healers when solo for them to find any use out of this.
And I'm pretty sure the Devs have commented on the idea of adding "Ultimate" abilities to jobs. Why add such restrictive abilities to jobs that can only be used when a bar is filled up when they can just make it a part of the abilities in the game now. Personal Limit Breaks are just for those who want eye candy, the amount of work it would take to create a concept that is used for one unique ability per job just isn't worth the time or effort to put into the game, when those resources could be better spent creating new abilities and balancing them for 60+ content.No body has really pointed this out but... A personal limit break bar while running around solo sounds like just a straight buff for DPS classes. It wouldn't do much for Tanks or Healers. They would have to introduce a new LB for tanks and healers when solo for them to find any use out of this.



I was just pointing out that it would be pointless to add the individual limit breaks if Healers and Tanks wouldn't be using it outside very specific situations. Ultimate Abilities would be cool, and would make far more sense on my opinion.And I'm pretty sure the Devs have commented on the idea of adding "Ultimate" abilities to jobs. Why add such restrictive abilities to jobs that can only be used when a bar is filled up when they can just make it a part of the abilities in the game now. Personal Limit Breaks are just for those who want eye candy, the amount of work it would take to create a concept that is used for one unique ability per job just isn't worth the time or effort to put into the game, when those resources could be better spent creating new abilities and balancing them for 60+ content.


Just make all the individual LBs do damage. And to encourage cooperation, make them only do significant damage if used in combination with other people.I was just pointing out that it would be pointless to add the individual limit breaks if Healers and Tanks wouldn't be using it outside very specific situations. Ultimate Abilities would be cool, and would make far more sense on my opinion.




Tank solo LB could be the return of Mighty Strikes or something similar.No body has really pointed this out but... A personal limit break bar while running around solo sounds like just a straight buff for DPS classes. It wouldn't do much for Tanks or Healers. They would have to introduce a new LB for tanks and healers when solo for them to find any use out of this.
Hell let's bring all the cool abilities back this way.
Instead of it being straight damage, make them an ability. Imagine your monk getting Hundred Fists again?
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dont much like this idea, its already annoying enough to have to use the main LB as a melee and get forced to drop all my buffs because animation lock. doing this would just be a sustained dps loss especially if it did lower damage than it already does, unless they removed the animation lock altogether, but at that point, you might as well just add one new OGCD ability per class sinces thats bascially what this would be
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Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC



