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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    It was immediately available in ST when ST was released, just not as a 100% drop.
    Ahhh you're right. It's been awhile. I poked at old patch notes and it looks like it initially went in with a low drop rate, which was then raised to 100% in 2.38. Maybe I'm thinking of WoD where it didn't go in till later but it had the 100% drop rate from the start.
    (1)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ashkendor View Post
    Ahhh you're right. It's been awhile. I poked at old patch notes and it looks like it initially went in with a low drop rate, which was then raised to 100% in 2.38. Maybe I'm thinking of WoD where it didn't go in till later but it had the 100% drop rate from the start.
    I could be wrong but that tomestone was locked in hunts untill yet another patch came out. I believe only the twines and coats were available for the longest time. And if the drop rate was rare it mustve been 1% cause i never saw it until after hunt train got patched out of hand
    (2)

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the problem is that when this quests were released there were plenty of ppl doing it , after 1-2 weeks is dead again, if u are to late , u are alone in your journey...and its painfull.

    what i hate the most is forcing to do 2.0 content , ok isnt forcing but come on...the first step for relic is farm fates boring fates , if u start today u will be alone doing fates...after that dungeons including 2.0 dungeons , try doing the relic on a dps ....1h waiting for every dungeon... after that farm a insane amount of items (80), no1 does alex gordias normal anymore so tribe quests (limited/day) + farming esoterics until the end of times , buy /craft /farm overpriced items on MB "just because" ....and after that keep farming esoterics , do the 3 CT raids to save 1800 eso... ugh...half of the work is doing -50 content for a LVL 60 230 weapon...but nothing wrong with that

    i wonder about the next expansion relic , doing Void ark raids, vanu , Vath, moogle and alexander for the new relic? or neverreap x20 to get a ilvl300 relic?
    (4)
    Last edited by Warlyx; 05-04-2016 at 06:36 PM.

  4. #4
    Player
    FabricioRF's Avatar
    Join Date
    Jan 2015
    Location
    The Goblet
    Posts
    179
    Character
    Theodric Bloodfury
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Warlyx View Post
    i wonder about the next expansion relic , doing Void ark raids, vanu , Vath, moogle and alexander for the new relic? or neverreap x200 to get a ilvl300 relic?
    Fixed for you.
    (0)
    #random


  5. #5
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Warlyx View Post
    i wonder about the next expansion relic , doing Void ark raids, vanu , Vath, moogle and alexander for the new relic? or neverreap x20 to get a ilvl300 relic?

    It's what I see for the next step of the relic:

    Next step of the relic : Desynthesis

    One item to buy for each craft class for a cost of 50 memo esoteric.
    Each item desynthesis could give 3 different orbs for a total of 8 unique orbs. (Accuracy, Critical, Determination, Celerity, Vivacity, Parry, Piety, Stats Principals)
    When desynthesis an item, you can get 1 (60%), 2 (25%) or 3 (15%) Orbs of the same type.

    We will have like 10 points to put in stats principal and many points for others.
    If we need to remake entirely our secondary stats, it could be like 150 points with a max of 90 for each stats (based on Ariyala).

    Alchemist : Celerity, Critical, Vivacity
    Armorer : Critical, Determination, Parry
    Blacksmith : Parry, Stats Principals, Vivacity
    Carpenter : Accuracy, Critical, Stats Principals
    Culinarian : Celerity, Piety, Stats Principals
    Goldsmith : Accuracy, Parry, Piety
    Leatherworker : Determination, Piety, Vivacity
    Weaver : Accuracy, Celerity, Determination

    Example: I buy 5 items (250 memo) for the Weaver that i desynthesis :
    I will obtain 2 orbs of accuracy + 1 orb of celerity + 1 orb of accuracy + 3 orbs of determination + 1 orb of celerity.

    I think this orbs could be exchange on the market.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.