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  1. #11
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by tinythinker View Post
    OK, that makes sense. Like I said I am new so I figured there was something I was missing. Didn't seem to be a problem, and in prior runs in DF people actually suggested that what White Mages do is to put regen on the tank, hit Cleric Stance, and load some DoTs/use Holy/fire Stones/etc, so I thought I was doing it right. Thanks for the insight!
    I have a habit of doing that too and most of the time it's completely fine. A tank should be aoeing a pack with flash or other class ability they have before they start their combos anyway to avoid stay mobs. Some tanks dont know how to approach a group of mobs properly. If the tank is a second too slow and your regen critical strikes it can generate a fair amount of enmity and position the mob away from the tank. With a 2.5 second global cooldown (the delay between next action) a stray mob can do quite a bit of damage until the tank can regain control.
    (0)

  2. #12
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I kinda wanna throw out there that you might find yourself in a situation 50+ Where you're actively on the move, and you -have- to throw the tank a heal during the pull itself. Places like Wanderer's Palace HM come to mind, with the final pull (Frog+add after the door if someone opens it for you) and the pull before the second boss (doing all 3 packs) where if you don't heal, you'll likely lose your tank.



    In these cases, it's moreso up to the tank to land a Flash/Overpower/Unleash on the mobs as they go, and your Cure II shouldn't be able to pull threat off them if you make sure to cast it after they pass through a group of mobs (Same issue with Regen here where, if you drop a cure II on them in the middle of flashing, you might rip it off them and cause them to miss said AoE's.)

    It sounds like you're still a bit earlier in your career (You mentioned Qarn?) so you might not have run into large-pulls yet. But you might be hitting it soon as you get closer to 40+, especially with Dzemel Darkhold coming up if you ever get a tank that pulls -everything- leading to the front door (It's easy to heal, don't worry - there's an 80% damage down buff that basically makes you immortal.)

    Good luck with your healing.
    (1)

  3. #13
    Player
    jssanderson747's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    136
    Character
    Sam Lihzeh
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by tinythinker View Post
    I am still pretty new to the game, with a week left on my free thirty before the sub kicks in, so I ask in all sincerity what that quote in the title of this thread means, especially coming from a tank.
    He basically wants you to use regen, but not before he's able to grab aggro since that messes up the positions of the enemies. It's just annoying having to tomahawk a straggling trash mob because they ran through you to grab the healer
    (0)

  4. #14
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    As a tank main, I can honestly say that if you or the tank you have is competent, regen on pulls is perfectly fine, especially with larger pulls. As a tank, if you plan on doing large, multi pack pulls, you shouled ALWAYS use your aoe emnity skill on pack before moving forward, isn't hard and you can do it whilst moving so there's no reason not to. That Regen could be the thing which keeps you up and running during large pulls, don't be an idiot tank.
    (3)

  5. #15
    Player
    Ebonwings's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    227
    Character
    Ebonwings Drakostorm
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Like everybody in here just said it's bad and you get aggro as it ticks when the tank goes in for the enmity and must rushes after mobs to get those that target the healer. As a tank I don't mind that much in lower level dungeons.XD since sometimes I just need some fun tanking once in a while since going a bit overtime is like a challenge to me. I won't do that in hard dungeons or on big pulls thought, it will kill the healer fast. XD
    (0)

  6. #16
    Player
    Highwilds's Avatar
    Join Date
    Nov 2012
    Posts
    259
    Character
    Drei Rael
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Regen is fine on pulls. A good tank knows they have to claim all mobs on big pulls before continuing to the next pack. Otherwise the healer has to stop to cast a heal and if they actually manage to reach with it (instant spells like lustrate and benediction? Ouch!), all the unclaimed mobs will come to the healer anyway, regen on or not. That way healer also gets left behind while tank runs forward. It ends up with a situation that healer has most of the mobs, tank is nowhere near and it's a wipe.

    I had to tell one tank to stop taking off regen while he was doing big pulls. He insisted on taking it off and I had to stop for heals, got aggro, got interrupted by attacks trying to heal myself and at that point I knew we were going to wipe, which we did. There was no way even a Benediction on myself would have saved me. I ended up explaining the situation why I cast regen and afterwards it went smoothly.

    So yes, regen on pulls is okay as long as you have a tank that knows their job! (Flash on warrior is pretty hax as well!)
    (2)
    Last edited by Highwilds; 05-03-2016 at 05:10 PM. Reason: character limit, typos.

  7. #17
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    If you stick to the tank like glue and regen while you are next to him, then his aoe threat skill will take aggro anyway, but its generally bad to have it up on pulls.
    This is why sometimes as AST I stick to the tank...because if I time dilate my hots at the wrong time they will last on to the next pull >.<
    (0)

  8. #18
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    It's really only an issue with unexperienced tanks though.

    If you see regen as a tank, you either klick off the buff before you pull or, you are aware of where the healer stands and intercept the mobs.
    Most dungeon mobs hit like wet noodles, so even if they go to the heal and smack him once, it doesn't matter.

    Having HoTs ticking is more of a nuisance to a tank than an actual threat to yourself.

    BTW: imho, pulling a group of mobs with Shield Lob/Tomahawk/Unmend is utterly idiotic, given the whopping 2.5 seconds you can just stand there and watch the mobs do whatever they want before you are allowed to use your next skill.
    Personally, I don't care as I always jump in and pull with unleash.
    (0)

  9. #19
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MrsFluffyButt View Post
    As a tank main, I can honestly say that if you or the tank you have is competent, regen on pulls is perfectly fine, especially with larger pulls. As a tank, if you plan on doing large, multi pack pulls, you shouled ALWAYS use your aoe emnity skill on pack before moving forward, isn't hard and you can do it whilst moving so there's no reason not to. That Regen could be the thing which keeps you up and running during large pulls, don't be an idiot tank.
    This is correct.
    (0)

  10. #20
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    @OP: Based on what you said, you were fine. You just need to change the order of your opener a little. Start with Aero, then a cure, then regen. This gives the tank two GCD's of enmity generation before you've thrown out your regen.
    (0)

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