Results 1 to 10 of 130

Hybrid View

  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Part of why Coils was so epic is because that single raid had an entire back story which was FFXIV 1.0.

    There was the story progression from Dalamud, Nael Deus Darnus all from 1.0. Then there was a huge lul period while 2.0 was being built for the whole story of Bahamut to stew within players. Then 2.0 finally came and we got further development and actual Raid content about Bahamut etc. That content/story was locked behind the most challenging content.

    I don't think anything else in this game has a chance to compete with something like that ever. I mean how could it? The players desire to do Coils was driven by the story from a whole other game's climactic ending, a 1 year wait, and then an epic story that could only be found by completing the most difficult content.
    (4)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #2
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Personally I don't mind if they add unique gear to incentivize Savage but I sincerely hope they never put unique story into it.
    I only got past t9 and up in Coil thanks to unsync and the relic quest making the Poetics bonus desirable again in Heavensward and I much prefer getting to see the story as it comes out with the normal mode.

    As for Coil story versus Alex story I agree that Coil was more epic but as Judge_Xero said Coil had so much buildup to it that it would be almost impossible for SE to match it. I think that Midas was an improvement to Gordias because it embraced the silly side of the Goblins more making it entertaining in a different way to Coil.
    (5)

  3. #3
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post
    Part of why Coils was so epic is because that single raid had an entire back story which was FFXIV 1.0.

    There was the story progression from Dalamud, Nael Deus Darnus all from 1.0. Then there was a huge lul period while 2.0 was being built for the whole story of Bahamut to stew within players. Then 2.0 finally came and we got further development and actual Raid content about Bahamut etc. That content/story was locked behind the most challenging content.

    I don't think anything else in this game has a chance to compete with something like that ever. I mean how could it? The players desire to do Coils was driven by the story from a whole other game's climactic ending, a 1 year wait, and then an epic story that could only be found by completing the most difficult content.
    1.x was just better in general, for me anyway. Better game play (well 1.23) better story, better everything lol...except the server lag. And yeah I agree with OP.The second I stepped into savage turn 6 and saw that we could not pass faust without forcing to healers to dps AFTER Yoshida made a LONG post in depth about how it will not be DPS checks and about mechanics...and well thats the FIRST thing I see? I told them right then and there I am done, replace me. I am tired of playing this game where they expect a healer to do damage. I am SMN main btw...but I still think its absolutely idiotic to have a healer do damage. It is not challenging, its not difficult (because we passed it easily)

    I do not like the raiding in this game at all...Coil was great, FCOB was my absolute favorite...but yeah we need more then 4 bosses with a square or circle arena. zzz
    (2)

  4. #4
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Judge_Xero View Post
    Part of why Coils was so epic is because that single raid had an entire back story which was FFXIV 1.0.

    There was the story progression from Dalamud, Nael Deus Darnus all from 1.0. Then there was a huge lul period while 2.0 was being built for the whole story of Bahamut to stew within players. Then 2.0 finally came and we got further development and actual Raid content about Bahamut etc. That content/story was locked behind the most challenging content.

    I don't think anything else in this game has a chance to compete with something like that ever. I mean how could it? The players desire to do Coils was driven by the story from a whole other game's climactic ending, a 1 year wait, and then an epic story that could only be found by completing the most difficult content.
    If SE put the Warriors of Darkness, the Ascians and Zodiarch in one of the next arc of raids, it could beat Coils without a doubt.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ceasaria View Post
    If SE put the Warriors of Darkness, the Ascians and Zodiarch in one of the next arc of raids, it could beat Coils without a doubt.
    Considering that they'll be a part of the MSQ most likely, I won't hold my breath on them having raids. Just a typical 8 man trial.
    (1)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by MilesSaintboroguh View Post
    Considering that they'll be a part of the MSQ most likely, I won't hold my breath on them having raids. Just a typical 8 man trial.
    While true, Ceasaria points towards where one of Alexander's major problems lies: lack of an effective lead up.

    Alexander itself had little actual threat build up. Our first interaction with it is as an "empty" magic barrier that few (if any) npcs comment on before a scene that occurs after the HW Main Story is completed. Players new to Final Fantasy have little reason to fear Alexander, while only fans that have played FFIV, FFIX and FFXI have an idea of why Alexander activating might be a bad idea.
    (3)

  7. #7
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    While true, Ceasaria points towards where one of Alexander's major problems lies: lack of an effective lead up.

    Alexander itself had little actual threat build up. Our first interaction with it is as an "empty" magic barrier that few (if any) npcs comment on before a scene that occurs after the HW Main Story is completed. Players new to Final Fantasy have little reason to fear Alexander, while only fans that have played FFIV, FFIX and FFXI have an idea of why Alexander activating might be a bad idea.
    Granted in IX Alexander was a benevolent force summoned to try and stop Bahamut laying waste to Alexandria, but then it got wrecked by the Invincible :< That whole scene of Alexandria getting torn apart hits the feels every time, though Cleyra..... *takes off hat and lowers head*
    (2)

  8. #8
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by NaesakiAshwell View Post
    Granted in IX Alexander was a benevolent force summoned to try and stop Bahamut laying waste to Alexandria, but then it got wrecked by the Invincible :< That whole scene of Alexandria getting torn apart hits the feels every time, though Cleyra..... *takes off hat and lowers head*
    That scene was beautiful and really cemented the power of Alexander (at least in the face of equal threat). I think that's really the main thing about Alexander. It's a neutral force of power that does what it wants or is controlled to do. It's not necessarily "good" but it's not "bad" neither. If it's sentient in the game, then it simply does what it believes is right. The XI storyline sort of played on that aspect the most with its rivalry with <spoilers maybe>. Alexander there has some restraint, but will absolutely not turn down a good fight that will end up in the destruction of everyone lol.

    In regards to this game, people really have to realize that Alexander is hardly a hyped up summon in any FF game. It's often looked at as a cool summon, but we're much more attached to the others, ESPECIALLY Bahamut. Short of it being some recognizably sinister name like Hades or Doom Train, there really wouldn't be much hype to it after having dealt with one of the most well-accepted and dangerous summon in FF history. Add to that the fact that the story to BCoB was built up since the badass ending to 1.0 (and intro to 2.0). We have an attachment to the Primal in this game without even playing it, and with that cinematic, we didn't need anything more to establish its terror within the game. That's how potent the name "Bahamut" is within the FF universe.
    (2)