This is why they eventually nerf coil to the point that you can PF or even DF it, and honestly at that point if you haven't cleared the turns you've probably didn't care enough to PF it in the first place. Designing content for players isn't simply as clear cut as having a high amount of clear rate or participation (because if 3.0-3.1 was anything to go by, small servers were extremely devastated by transfers because of raiding that no matter the future raid content like midas, the population simply isnt there for a healthy raid environment anymore). You're looking at the clear rates of coil, what about the clear rates of savage in relatively the same time? The lack of incentive is relatively a smaller problem in the grand scheme of things compared to accessibility when it comes to your typical statics.



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