Here's your list of oGCDs by potency:
Salted Earth: 780n pot/min
DA DP: 500n pot/min
DA C+S: 450 pot/min
Reprisal: 420 pot/min*
Plunge: 400 pot/min
DP: 300n pot/min
LB: 240 pot/min*
*These two skills are parry dependent. The listed values show the maximum value for reprisal and the minimum for low blow. Low Blow may have a higher priority under the effect of DD.
Factoring in the MP costs is simpler. You always have the option of choosing Del over DASE on a given combo, so long as you're not about to max out on MP. As you get closer to the end, of course, you will want to make your MP expenditure tighter with DASE so as to not have unused MP when you finish.
DASE gives you 120 potency for one DA. As long as your potency gain/DA of a given oGCD exceeds that of DASE, it's a dps gain to use the skill. Both DP and DA C+S are always a dps gain for their MP cost. DA DP only starts to become a dps gain for its MP cost at 2 mobs or more. Removing DA DP from the list (as well as reprisal, because your parry rate is 0 on the dummy), your priority list in single target by potency becomes:
Salted Earth: 780 pot/min
DA C+S: 450 pot/min
Plunge: 400 pot/min
DP: 300 pot/min
LB: 240 pot/min
Once you've established that an oGCD is a dps gain for its cost over DASE, it doesn't matter how MP efficient it is relative to the others. Your relative priority is based on the potency per minute. If you see C+S coming off CD, you should float up your MP with Del combos. You can always reinvest the extra MP at a later point with more DA SE combos, but you only have one shot per minute to have DA ready as soon as C+S comes off CD.
Digression: MP expenditure/gains, and why the above principles don't necessarily apply to AoE tanking.
SS: +0.5 DA
C+S: +0.5 DA
DA DP: -1.5 DA
DA C+S: -1 DA
DP: -0.5 DA
DASE: -1 DA
Grit: -1.5 DA
Darkside: -0.5 DA
Although I said that MP efficiency doesn't really matter, outside of BP and BW, you only get +4.5 DA worth of MP per minute (24 gcds = 8 SS + 1 C+S). Some of this has to go into maintaining Darkside.
In single target, you're only using DA on C+S, so you're only obliged to effectively spend 2.5 DA per minute. In multiple target situations, however, if you want to use DA on both C+S and DP, it costs you a whopping 4.5 DA per minute. This forces you to maintain your Darkside upkeep with only BP and BW. When you add other expenditures (AD, inability to use BP in tank stance, etc.) you can see how it is impractical to use DA on both.
Although DA DP is a dps gain at 2+ mobs, a single use is only 57% and 86% the potency of DA C+S for the same cost (1.5 DA) at 2 and 3 mobs respectively. Fight-specific considerations aside, you should not use DA DP at the expense of DA C+S when attacking 2-3 mobs. At 4+ mobs, the potency of a single use DA DP exceeds that of DA C+S, and the skill actually becomes efficient. At this point you can use a regular C+S, returning your obligatory MP costs down to 3.5 DA per minute (same as single target).
A lot of the single target rotation comes down to anticipating how much MP you'll need when a given oGCD comes off CD, and making sure that you refresh Scourge appropriately. If you just focus on troubleshooting those two things, it should be straightforward at this point to clear the SSS dummy for A8S without pots or food.