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  1. #1
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    NPC walks on screen.

    NPC does mixture of standard emotes.

    /handover

    WoL responds with a /handover and/or a /nod.

    NPC turns 180 degrees while in the walking animation.

    NPC walks off screen.

    My eye twitches.
    (37)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Crysten View Post
    My eye twitches.
    I think the problem is less the quality of the cutscenes, and more the quantity, then.

    If we're talking about the mindless fetch quests and their following cutscenes, then I'd really say XIV and XI are pretty much tied there... XI was pretty much exactly the same... The only difference is XIV has hundreds more of these mindless quests to fluff out leveling...

    Treasures and Wings had some really great cutscenes, but I can't recall more than a handful that were particularly great. They were starting to show off with their animations at that point, but XIVs been doing that since the start... Comparing the OPs video to fetch quest turn in cutscenes really isn't a fair comparison, I'd sooner compare it to stuff like the final Aery cutscene, the Grand Melee, or even various Hildibrand cutscenes... Some of the final 2.55 cutscenes might be the best comparison, though. Scratch that, lets compare the same combat style at least.
    (4)
    Last edited by Nalien; 05-02-2016 at 06:25 AM.

  3. #3
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I think that's probably the most fair comparison to the video I linked. That said, I think if we look at the animations that were made exclusively for these cutscenes, the WotG one stands out further. There's not much in that video, and I guess one could argue that's because it was serving as the teaser for Rogue/Ninja, but nonetheless, seeing the dancer look over her shoulder naturally, stretch, kick that shield and get knocked away, then dive under him; it just seems really cool, and I can honestly pull some more from previous expansions if we want to compare more.
    (0)

  4. #4
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I wish they'd give the player characters some of those dramatic battle cutscenes, SWTOR does a lot of class specific fight cutscenes in a similar fashion to the one you linked but it's our character doing the cool stuff rather than the NPC's having all the fun.
    (2)

  5. #5
    Player
    DarkSlayerGrimm's Avatar
    Join Date
    Mar 2016
    Posts
    209
    Character
    O- O-
    World
    Leviathan
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Khalithar View Post
    I wish they'd give the player characters some of those dramatic battle cutscenes, SWTOR does a lot of class specific fight cutscenes in a similar fashion to the one you linked but it's our character doing the cool stuff rather than the NPC's having all the fun.
    I loved that about swtor is that our character was "involved" in cutscenes we laid out the hurt, engaged with npcs, actually took part in cutscene battles where as in ffxiv we.........well we brandish our weapons once in a while maybe change our facial expressions.......thats about it sadly
    (3)
    PS3 Limitations are out, Server Limitations are the new Hotness

  6. #6
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Quote Originally Posted by Crysten View Post
    NPC walks on screen.

    NPC does mixture of standard emotes.

    /handover

    WoL responds with a /handover and/or a /nod.

    NPC turns 180 degrees while in the walking animation.

    NPC walks off screen.

    My eye twitches.
    This describes in totality what the cut scenes in FFXIV pretty much are. There's no variety in camera angles or shots. Everything seems to be had been shot with a 50 mm focal length camera on a tripod. Where the characters enter stage left, say their lines, /handover, and exit stage left not knowing from where they came from or where they went. There's rarely no camera movement, no panning in or out, no use of the camera as a tool to convey emotion. It's all static. Like always, they rely more on pretty graphics and load music and the scenes still look bland.
    (8)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  7. #7
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Crysten View Post
    NPC turns 180 degrees while in the walking animation.

    NPC walks off screen.
    God I HATE this!
    (2)