



Granted in WoW you can get other racial mounts within your faction after grinding to exalted (highest rep level) with said race, so if the whole idea were to be used, it's kind of already there.



Which would make them function like beast tribe mounts. Which we already have.
I mean, the more the merrier. Let's add some more daily grind, why not?




While race doesn't play a big role in this game, if that gets us more racial lore and flavour, I would love that. Right now there's not too much to work on, just some fun facts for some and tidbits for others.
Just no more god damn cloth turn ins, holy balls.



Heh -snerk-
Well it would be quite nice. They could flesh out racial lore in the process [ \o/ ], give players a little bit more to do and keep the whole thing non-exclusive and thus create value regardless of what kind of butt you prefer to look at while playing.
Though...I'm honestly not sure what kinda mounts those would be. It always seemed to me that chocobos were the universal mount used and there's no ingame hint (yet!) that the races would use distinct mounts in the first place. But egh...I reckon that's to be handwaved as "details!".


And don't forget flying. Because apparently, every mount in FFXIV is destined to become a flying mount as well. Yoshi-P has given up on taking XIV's world or lore at all seriously, or trying preserve it as a unique kind of experience in the genre. He's almost literally using WoW as his blueprint at this point. It shows more and more with every new update they release, or discuss.
"WoW did this, so XIV must do this... WoW does that, so XIV must do that".
You know, Yoshi-P, FFXI was heavily inspired by EQ1. The difference is, once they had the core game established, SE took FFXI off in its own direction, and it became a very unique, self-contained experience in the genre, which earned a strong and very loyal following - at least until they lost their minds, jumped the shark, and decided undermining ~8 years of world, story and game building with Abyssea was the right course of action, at which point it began bleeding players who no longer recognized the MMO they'd loved for so long.
Blizzard took the basic ideas of established MMOs, then put their own twist on them to create a new experience no one had experienced before. Yes it was more streamlined and accessible - it was very much a Blizzard game. Point is, it stood on its own within the genre (not even discussing numbers here, just in terms of its design philosophies, etc)
With XIV:ARR, you got the "basing the foundation off of established, successful MMOs" phase right. Problem is, you forgot the part where you stop "emulating" and start making the game its own unique, self-contained experience. You're still stuck in the "emulate other successful MMOs" bit, and are doing so in a variety of ways, on various levels.
While many other MMO devs have finally woken up to the fact that you don't have to copy WoW to be good, or even successful (as long as expectations of success are tempered with a grip on reality), and are starting to try new things, and push the genre in different directions....Yoshi-P is clinging desperately to the idea that trying to emulate WoW is the best way to go. FFXIV:ARR was born out of many of WoW's design ideas/concepts, but Yoshi-P never cut the umbilical cord.
Saying this may not rest well with certain people, but it's my honest opinion. I've been thinking for a while now that XIV might need to get someone new in the Director's seat. Someone with more vision, more imagination, and less insistence on "playing it safe" for fear of "stressing people out". He's a damn hard worker, and has poured a lot into this game, I take none of that away from him. I just think we may have seen the limit of what he is able to bring to FFXIV creatively. Maybe I'm wrong. I hope I am.
Last edited by Preypacer; 05-03-2016 at 02:28 AM.
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