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  1. #1
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70

    Who does more Aoe damage: Dark vs Warrior?

    I saw a reddit post (please don't give me any crap for mentioning that lol) and when someone asked they mentioned that warrior destroys dark due to berserk. I just naively "assumed" that Dark did more. Possibly a silly question, but it be nice to actually know why. PREFERABLY with actual data so I can fully understand rather than assumptions like I had. Also lets assume both don't need to be in tank stance and warrior can get full uptime. Idk if you want to include vengeance's return damage but we can just ignore that.

    Thank you .
    (0)
    Last edited by Gameplayzero; 04-30-2016 at 02:28 AM.

  2. #2
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Parrys don't deal damage anyway, I can't math it right now since I'm at work but I'd bet money that warrior does more in practical terms. The main issue isn't actually figuring out how berserk factors into it but rather how blood price does. If you're just looking for pure potency over a short period of time, warrior wins because double decimate and overpower spam under berserk is just ridiculous. If the encounter runs long then blood price is going to be hard to account for because depending on how many mobs you're fighting the dark knight would basically have free spammable AOE while it's up.
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    WAR has significantly more burst AOE potential.

    DRK has more AOE sustain.

    Generally, burst matters more.

    e: Ah, you wanted numbers. Shurrikhan has that covered then. Also there's no real reason to exclude Vengeance, it's extremely strong for not only the damage but the damage reduction as well. Usually when I pull the entire room, Vengeance is included. :P
    (1)
    Last edited by SpookyGhost; 04-30-2016 at 02:46 AM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Depends on the length of the pull and your mana feed. Overpower hits for 110, but is multiplied by .9x in Defiance or 1.25-1.3x in Deliverance, up to 145. A DRK's Abyssal Drain deals 120, but is multiplied by .92x with Grit or 1.15 without, up to 138. At roughly 6.5k MP at 900 MP each, you get at least 7 ADs, with potentially far more via Blood Price. At 1000 TP, you get at least 10 Overpowers, given the TP regen during the spam, and extra 1.5 via Equilibrium. Warrior also gets access to the modified 650 potency Decimate, and can burst an extra 50% damage (975 Decimate, 217 Overpower) via Berserk. Alternatively, DRK can bring out another 150 oGCD per 30 seconds, and has Salted Earth, dealing a total of modified 529 (Grit) or 661 potency. The Salted Earth is the real kicker there.
    (2)
    Last edited by Shurrikhan; 04-30-2016 at 02:30 AM.

  5. #5
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    WAR can spam AoE for around 2 minutes using Equilibrum.
    DRK can spam until mobs die.
    (0)

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    PALADIN!

    ...no, wait, they have the worst AoE damage output.

    Dammit.
    (2)
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  7. #7
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I'm going to assume each mob uses one auto-attack every 3 seconds, and there's no other proc for BP/Veng.
    Going to assume a mob pull of 6, which is pretty standard fair in the current expert dungeons.
    We're gonna run each simulation until the person doing it needs to stop using AoE and start using single-target.

    Warrior is simple, and OP as fuck.
    So, in order to ramp into a double-Decimate Zerk with Decimate x2 + Overpower x7:
    HS>Raw Intuition>Awareness>Maim>Storm's Eye>Zerk>Overpower>Vengeance>Decimate>Infuriate>Decimate>Overpowerx6>Pacification.
    Time spent: 12x2.5+5 = 35s = 12 ticks of TP = 720 TP
    TP spent: 70+60+60+130x7 = 1100
    TP remaining: 1000 - 1100 + 720 + 200 (Equil) = 820
    +9 Overpower = 820 - 9*130 + 420 = 70 TP
    Total: 9 Overpower after Berserk, no Maim.


    So, potency:
    (150+190+270x1.2)x1.05 = 697.2 potency (Combo)
    280 x 1.2 x 1.05 x 1.5 x 2 = 1058.4 potency per mob (Decimate)
    110 x 1.2 x 1.05 x 1.5 x 7 = 1455.3 potency per mob (Overpower)
    50 x 1.2 x 1.05 x 1.5 x 5 = 472.5 potency per mob (Vengeance)
    110 x 1.05 x 9 = 1039.5 potency per mob (Non-Zerk Overpower)
    Total:
    697.2 + (1058.4+1455.3+472.5+1039.5) x 6 = 24851.4 potency in 23 gcds = 1080.5 pot/gcd
    23 gcds, for the record, is 57.5s - so about a minute.
    (This isn't even optimal, since you can use another Maim combo and roll more Overpowers after, buffed by Maim, for an overall gain)



    Dark Knight is a lot trickier.
    You have ~6900 max Mana.
    Every 3s in battle, you lose 127 Mana to Darkside, not including how many Abyssal Drains you've spammed.
    With the same auto assumptions as above, in a pack of 6 mobs, we will regen 353x5x6 = 10590 Mana in the 15s of Blood Price.
    In that same time, we will be casting 6 Abyssal Drains = 972x6 = 5832 Mana
    We'll also ideally be using DA+DP = 1768 + 884 = 2652 Mana
    10590 - 5832 - 2652 - 127x5 = 1471 net Mana regen. This means, before using BP, we should cast two additional Abyssal Drains, in order to maximize the gains.

    ADx2>BP>ADx5>DA+DP>AD>BP drops
    And here, we have:
    6900-972x2 + 1471 - 127x2 = 6173 Mana remaining. With Carve and Spit still in our pocket, we have 7057 effective Mana remaining.
    Taking Darkside into account, we can burn 6 more Abyssal Drains before we hit MP-Zero. (120*6 = 720 potency)
    Optionally, we can turn one of our prior AD's into an Unleash, and use 8 more here (100*8 - 20 = 780 potency)

    Naturally, we'll go with the latter, making our total rotation:

    ADx2>BP>ADx5>DA+DP>Unleash x9 (+1 CaS and +1 Salted Earth)
    So the potency:
    120x1.15x7 = 966 potency per mob (Abyssal Drain)
    250x1.15 = 287.5 potency per mob (Dark Arts + Dark Passenger)
    100x1.15x9 = 1035 potency per mob (Unleash)
    75x1.15x7 = 603.75 potency per mob (Salted Earth)
    100x1.15 = 115 potency (Carve and Spit)

    Total: 115 + (966+287.5+1035+603.75)x6 = 17468.5 potency over 16 GCDs = 1091.781 pot/gcd



    So, uh...
    It looks pretty close, at first glance, however:

    If we truncate WAR's damage to their first 16 GCDs, it would be:
    HS>M>SE>OP>D>D>OP>OP>OP>OP>OP>OP>x>x>OP
    for a total of: 19307.4 potency = 1206.713 pot/gcd

    Which just blows DRK (17468.5 potency over 16 GCDs = 1091.781 pot/gcd) out of the water.

    Basically.

    tl;dr.

    Double Decimate under Berserk is absolutely insanely overpowered in terms of AoE damage dealing. It alone is the reason WAR pulls ahead.

    And, because lols.

    Paladin is not as bad as you think.

    Six mobs? Lol. Assuming you don't need enmity, you would optimally do:
    FB>RB>[FoF]>GB1>[CoS>SW]>FB>RB>GB2>FB>RB>GB3>FB>RB>GB4>FB>RB<[CoS]>GB5>[FoF falls off]>FB>RB>GB6>repeat...
    Through the end of FoF is 15 GCDs, so let's look at that~
    150+230 = 380
    150x1.3x4 = 780
    230x1.3x4 = 1196
    240x1.3x5 = 1560
    How many ticks?
    It works out to be a total of ~26 dot ticks when the last GB gcd completes.
    50x1.3x26 = 1690

    100x1.3x2 = 260 potency per mob
    30x1.3x2x5 = 390 potency per mob

    Total: 380+780+1196+1560+1690+ (260+390)x6 = 12246 potency over 15 gcds = 816.4 pot/gcd

    With the best sustain out of all three! So... I mean.... who really wins, here? ;3



    That all said, it's important to really examine these formulae:
    WAR
    700 + 3100 x #

    DRK
    100 + 3000 x #

    PLD
    5200 + 1200 x #

    WAR and DRK scale really well as the amount of mobs increases, whereas PLD is much, much lower scaling. The more mobs are there, the worse PLD performs in comparison, however, PLD gets incredible bonuses in smaller pulls. In a group of 3, PLD can actually eclipse WAR in their overall DPS at the end of the pull, if handled properly.
    (7)
    Last edited by JackFross; 04-30-2016 at 05:36 AM.

  8. #8
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    thanks for the awesome responses guys (and the great detail jack!). Now i know even more how ridiculous warrior is lol.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by JackFross View Post
    With the best sustain out of all three! So... I mean.... who really wins, here? ;3
    WAR and DRK scale really well as the amount of mobs increases, whereas PLD is much, much lower scaling. The more mobs are there, the worse PLD performs in comparison, however, PLD gets incredible bonuses in smaller pulls. In a group of 3, PLD can actually eclipse WAR in their overall DPS at the end of the pull, if handled properly.
    That said, each Scourge is going to do a modified 575 to 622.5 or 670 potency (Regular and BV Foe on the awkwardly magical DoT component), and can be held on up to 12 targets at a time. Though eclipsed by Abyssal Drain at 6 targets and Unleash at 7, that's arguably a lot better sustain than PLD has access to, especially if both are outside of tank stance.

    There's no doubt that multi-Goring is amazing, but that sustain alone doesn't remotely make up for the true AoE lost, especially when you consider how long it takes to get those DoTs rolling compared to WAR's short (Maim) or DRK's nearly inexistant ramp-up requirements.

    Quote Originally Posted by JackFross View Post
    99% a joke. I purposely ignored Scourge to play up the "PLD is gr8" joke.

    It's ludicrous how potent Scourge is.
    Ahh, my bad. Sorry about that. : P
    (0)
    Last edited by Shurrikhan; 05-01-2016 at 11:21 AM.

  10. #10
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    The comments about PLD were like 99% a joke. Nobody seriously says PLD wins in any sort of serious situation. I do think PLD would beat out a WAR in 3 mobs, but I purposely ignored Scourge to play up the "PLD is gr8" joke. xP

    It's ludicrous how potent Scourge is. That freely accessible Fell Cleave tho.
    (0)

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