Well, WHM has always had some source of damage (usually in the form of light elemental spells), and BLM uses 3 elements on FFXIV, but I see where you're coming from so I agree with you.Also, DRG shouldn't have any fall damage, because jumping is integral to their skillset.
PLD should do more damage, they're supposed to be strong men.
WHM shouldn't DPS, only heal.
BLM should use all elements, not only two.
DRK should trade HP for attacks, not MP.
See, I could change how the whole game works based on lore, and it would be the worst idea ever.
I'm not a ninja, but my friend uses a mouse-over targeting macro for her shukuchi, that way she can just swipe her mouse over someone who's a safe distance away's name in the party list and hit whatever button she has it bound to
Ninja has plenty of utility for gap closing situations.It has much faster base movement speed than any other class thanks to the fleet of foot trait.
We can also freely spam throwing dagger when running back towards enemies or if it's on cooldown cast one of our many ranged ninjitsu skills while running towards the enemy.
These advantages along with shukuchi make Ninjas quite effective in sustaining dps when there is a gap.
Phew, I thought no one is going to point this out! Ninja moves faster than everyone else at ALL TIMES. And we have a gap closer on 60 sec cool down on top of that. Which simply means that if Ninja, Monk and DRG used their gap closers, Ninja is still better because of the passive movement speed increase (unless MNK switches stances while running). Not to mention that in certain fights, MNK and DRG will not be able to use their gap closers because stunning the target is important and they cannot add to the diminishing returns.
As I main NIN, would I like to have my version of Shoulder Tackle or Spine Jump? Of course! Do I really need it at the moment? Not really.
You only see shukuchi as a gap closer while it's a movement ability. You can use it to dodge AoEs so you can sneak in more dps.
Wanna point out that you don't need that error off or that second /ac.Sure, it's possible as of 3.2 iirc to use <t> on ground target abilities, so it works on flaming arrow, salted earth, etc.
This is from memory so be sure to double check it. The desired effect is to shukuchi to your target if it's in range and use a normal shukuchi if nothing is targeted. It shouldn't throw those annoying errors if you are out of range so if it doesn't take you to your target and doesn't give you a ground marker you need to get closer.
/micon Shukuchi
/merror off
/ac shukuchi <t>
/ac shukuchi
It's literally just /micon "Shukuchi" then /ac "Shukuchi" <t>
I wish this were true, but after trying it, I discovered it doesn't behave like a real teleport like Shoulder Tackle. If there's an damage patch in the area that Shukuchi passes through, you will suffer whatever effects that AoE inflicts. Unlike Shoulder Tackle, which you can use to bypass AoEs entirely.
I was really dismayed by Shukuchi- the delay was killer and the fact that I can't even circumvent AoEs like I can with ST meant I dropped it from my hotbar entirely very quickly.
to expand on this you can use triggers other than <t> you can use <f> numbers <2> <3> <8> to jump to wherever party members are. or you can use <mo> and it'll jump straight to wherever your mouse pointer is.Sure, it's possible as of 3.2 iirc to use <t> on ground target abilities, so it works on flaming arrow, salted earth, etc.
This is from memory so be sure to double check it. The desired effect is to shukuchi to your target if it's in range and use a normal shukuchi if nothing is targeted. It shouldn't throw those annoying errors if you are out of range so if it doesn't take you to your target and doesn't give you a ground marker you need to get closer.
/micon Shukuchi
/merror off
/ac shukuchi <t>
/ac shukuchi
have mine macrod to the healer generally as they're usually stood well away from the stuff I want to get out of and in a relatively safe place. makes it a lot quicker.
it's not perfect though there are times where you really don't want to be jumping to the healers position. but on the whole I've found it to be the most usefull way to use it.
this is also true but does have a few exceptions. you can pass through "heavy" at speed. it's quite usefull in quarn hard for getting out of the whiling sands thing quickI wish this were true, but after trying it, I discovered it doesn't behave like a real teleport like Shoulder Tackle. If there's an damage patch in the area that Shukuchi passes through, you will suffer whatever effects that AoE inflicts. Unlike Shoulder Tackle, which you can use to bypass AoEs entirely..
Last edited by Dzian; 04-30-2016 at 03:25 AM.
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