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  1. #31
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Skorp_X View Post
    Also, DRG shouldn't have any fall damage, because jumping is integral to their skillset.
    PLD should do more damage, they're supposed to be strong men.
    WHM shouldn't DPS, only heal.
    BLM should use all elements, not only two.
    DRK should trade HP for attacks, not MP.

    See, I could change how the whole game works based on lore, and it would be the worst idea ever.
    Well, WHM has always had some source of damage (usually in the form of light elemental spells), and BLM uses 3 elements on FFXIV, but I see where you're coming from so I agree with you.
    (0)

  2. #32
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I'm not a ninja, but my friend uses a mouse-over targeting macro for her shukuchi, that way she can just swipe her mouse over someone who's a safe distance away's name in the party list and hit whatever button she has it bound to
    (0)

  3. #33
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Ninja has plenty of utility for gap closing situations.It has much faster base movement speed than any other class thanks to the fleet of foot trait.
    We can also freely spam throwing dagger when running back towards enemies or if it's on cooldown cast one of our many ranged ninjitsu skills while running towards the enemy.
    These advantages along with shukuchi make Ninjas quite effective in sustaining dps when there is a gap.
    (0)

  4. #34
    Player
    Rudowski_Supreme's Avatar
    Join Date
    Aug 2015
    Posts
    12
    Character
    Rudowski Supreme
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Metalwrath View Post
    Ninja has plenty of utility for gap closing situations.It has much faster base movement speed than any other class thanks to the fleet of foot trait.
    Phew, I thought no one is going to point this out! Ninja moves faster than everyone else at ALL TIMES. And we have a gap closer on 60 sec cool down on top of that. Which simply means that if Ninja, Monk and DRG used their gap closers, Ninja is still better because of the passive movement speed increase (unless MNK switches stances while running). Not to mention that in certain fights, MNK and DRG will not be able to use their gap closers because stunning the target is important and they cannot add to the diminishing returns.

    As I main NIN, would I like to have my version of Shoulder Tackle or Spine Jump? Of course! Do I really need it at the moment? Not really.
    (0)

  5. #35
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    You only see shukuchi as a gap closer while it's a movement ability. You can use it to dodge AoEs so you can sneak in more dps.
    (0)

  6. #36
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jamillion View Post
    Sure, it's possible as of 3.2 iirc to use <t> on ground target abilities, so it works on flaming arrow, salted earth, etc.

    This is from memory so be sure to double check it. The desired effect is to shukuchi to your target if it's in range and use a normal shukuchi if nothing is targeted. It shouldn't throw those annoying errors if you are out of range so if it doesn't take you to your target and doesn't give you a ground marker you need to get closer.

    /micon Shukuchi
    /merror off
    /ac shukuchi <t>
    /ac shukuchi
    Wanna point out that you don't need that error off or that second /ac.

    It's literally just /micon "Shukuchi" then /ac "Shukuchi" <t>
    (0)

  7. #37
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Skorp_X View Post
    BLM should use all elements, not only two.
    they use 3 out of 6. Fire ice lightning whm uses the other three. Earth water wind -chuckle-
    (0)

  8. #38
    Player
    Mewnie's Avatar
    Join Date
    Jan 2015
    Posts
    5
    Character
    Mewn Yholo
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Melch View Post
    You only see shukuchi as a gap closer while it's a movement ability. You can use it to dodge AoEs so you can sneak in more dps.
    I wish this were true, but after trying it, I discovered it doesn't behave like a real teleport like Shoulder Tackle. If there's an damage patch in the area that Shukuchi passes through, you will suffer whatever effects that AoE inflicts. Unlike Shoulder Tackle, which you can use to bypass AoEs entirely.

    I was really dismayed by Shukuchi- the delay was killer and the fact that I can't even circumvent AoEs like I can with ST meant I dropped it from my hotbar entirely very quickly.
    (0)

  9. #39
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Jamillion View Post
    Sure, it's possible as of 3.2 iirc to use <t> on ground target abilities, so it works on flaming arrow, salted earth, etc.

    This is from memory so be sure to double check it. The desired effect is to shukuchi to your target if it's in range and use a normal shukuchi if nothing is targeted. It shouldn't throw those annoying errors if you are out of range so if it doesn't take you to your target and doesn't give you a ground marker you need to get closer.

    /micon Shukuchi
    /merror off
    /ac shukuchi <t>
    /ac shukuchi
    to expand on this you can use triggers other than <t> you can use <f> numbers <2> <3> <8> to jump to wherever party members are. or you can use <mo> and it'll jump straight to wherever your mouse pointer is.

    have mine macrod to the healer generally as they're usually stood well away from the stuff I want to get out of and in a relatively safe place. makes it a lot quicker.
    it's not perfect though there are times where you really don't want to be jumping to the healers position. but on the whole I've found it to be the most usefull way to use it.

    Quote Originally Posted by Mewnie View Post
    I wish this were true, but after trying it, I discovered it doesn't behave like a real teleport like Shoulder Tackle. If there's an damage patch in the area that Shukuchi passes through, you will suffer whatever effects that AoE inflicts. Unlike Shoulder Tackle, which you can use to bypass AoEs entirely..
    this is also true but does have a few exceptions. you can pass through "heavy" at speed. it's quite usefull in quarn hard for getting out of the whiling sands thing quick
    (0)
    Last edited by Dzian; 04-30-2016 at 03:25 AM.

  10. #40
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Waliel View Post
    I was talking about how historical ninjas were mainly spies, but I guess I failed to mention that. And the samurai part doesn't even make any sense.
    But historical ninjas were spies, samurais, and assassins.
    (0)

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