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  1. #111
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I have enough anxiety as it is, so NO THANK YOU.

    I still get flashbacks of trying to get back to Kazham after exp parties in the jungle from XI!
    (0)

  2. #112
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Archaell View Post
    It is only my opinion, but that kinda seems stupid and masochistic. If it is entirely optional most of the people are not gonna bother, because it puts you at disadventage in comparison to the players who do not follow the same rules.

    So there either has to be some content that enforces that by game design or server type that does it. Otherwise idk why would anyone do that. ^^
    They'd do it for this mysterious thing called
    fun


    If people truly want fear from a video game, then try out Dwarf Fortress. Just wait until your master stonemason gets into a "mood" but can't find all the necessary supplies he needs. Then you'll know true fear. And "fun" too.
    (0)
    Last edited by Quor; 04-29-2016 at 05:56 AM.

  3. #113
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Zojha View Post
    But that then means you do not enjoy the risk, you just enjoy rewards and want more of them >_>
    No, it doesn't. There's just a huge difference between gambling things with risk for the chance of earning something and throwing away your gil for absolutely no reason whatsoever. It's not so black and white as you're making it. If they gave random rewards for doing very little, I wouldn't be interested in the content because it would be boring. It's not JUST about the rewards.
    (1)
    Last edited by WinterLuna; 04-29-2016 at 08:49 AM.

  4. #114
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by WinterLuna View Post
    No, it doesn't.
    Yes it does.

    Enjoyment is an intrinsic reward. If you enjoy risk, the risk alone would be rewarding for you.
    People will be willing to do something if the reward is greater than the cost/effort.
    Policing/Creating risk oneself requires a very low amount of effort/has a very low cost.

    That logically means that if you are not inclined, the innate enjoyment of risk needs to be very low, because it does not even outweigh the very low cost of policing yourself. Therefore, you need additional rewards to compensate. Simple logic and the reason why we need rewards for all our beloved repetitive tasks - as compensation for the constantly decreasing innate enjoyment during repetition. This is also why Savage is so unpopular - large cost but very small innate value plus no overwhelming compensation. I rest my case.
    (3)

  5. #115
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zojha View Post
    Enjoyment is an intrinsic reward. If you enjoy risk, the risk alone would be rewarding for you.
    So you'd rush into a beastmen stronghold even if the monsters gave you no Xp whatsoever, with no quest to do there and nothing to gain except being killed, just of the thrill of battle ?

    I really doubt that.

    And the community, as a whole clearly won't enjoy it, since they always focus on the fastest way to gain the most reward.
    (1)
    Last edited by Reynhart; 04-29-2016 at 04:03 PM.

  6. #116
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reynhart View Post
    So you'd rush into a beastmen stronghold even if the monsters gave you no Xp whatsoever, with no quest to do there and nothing to gain except being killed.
    I know I'd be one of the first people in there trying to map every nook and crany of the place.

    Part of the fun is exploration that isn't handed to you on a platter, bits of lore and story hidden in the back corners of the most dangerous reaches of the realm. Amazing sights to behold after sneaking your way past a veritable mob of enemies who could slaughter you with a mere look.

    Also why wouldn't they implement usefull things into these zones? Group based quests for key story items, god forbid we cooperate outside of a instanced duty finder though right?


    In FFXI the beastmen strongholds and other extremly dangerous areas were used for many things.
    • Trasure Coffers for unique loot
    • Notorious Monster hangouts
    • Place to seat the most powerfull leader of the tribe who was actually something to be feared.
    • Entrance to instanced fights, think of it like doing your dungeon run and only going into a instance to fight the boss instead of the entire place being one big tube you get funndled into.

    Among various quests, main story and side quest alike. The game gave people reasons to be in these areas and all the tools to accomplish their goals, that's part of being a game, having challenges.

    Quote Originally Posted by Reynhart View Post
    And the community, as a whole clearly won't enjoy it, since they always focus on the fastest way to gain the most reward.
    If the developers designed everything around this communities mindset we wouldn't have alot of things.
    (2)
    Last edited by Jynx; 04-29-2016 at 04:16 PM.

  7. #117
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zojha View Post
    Babble simply stating "make your own risk"
    Risk and reward in video games is genuinely different from being a daredevil (which is basically what your saying those who want risks are). When players decide "Hey! I'm gonna do a no master sword run in Legend of Zelda!" That's creating a challenge of your own, being daring, its not the game offering it to you. Anyone can do that in any game. Its a shame people have to be specific around here to run into people like you just to knock down an idea because it'd make your fingers hurt or take too much of your time playing an MMO. Either that or the obvious trolls roaming the forums.

    ~Risk in battles and areas made by the dev team members should be challenging to the player. The game currently is very merciful to us (aka treating us like babies) allowing ventures into areas of highlevel mobs you can simply run away from or avoid all together. Triumphing in one challenge should reward the player with another or an item for they can use to overcome another challenge. Currently the game does neither of these as the challenge is in the players vigilance and time management (Tomes and weekly limits) rewarding the player with requirements to progress through group content the players are familiar with. Savage modes and extreme modes are challenging, sadly they hold nothing of value other than glamour since their is no stat diversity or abilities from other items and the item levels are nothing greater than the gear you get with tomes. We may have Sephirot EX weapons but there's really no reason getting them if you can beat just about any dungeon or challenge with the tome weapons making the reward lack luster in light of the challenge.~
    (1)

  8. #118
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jynx View Post
    • Treasure Coffers for unique loot
    Reward
    Quote Originally Posted by Jynx View Post
    • Notorious Monster hangouts
    Reward
    Quote Originally Posted by Jynx View Post
    • Place to seat the most powerfull leader of the tribe who was actually something to be feared.
    Who drop great loot, so...reward
    Quote Originally Posted by Jynx View Post
    • Entrance to instanced fights, think of it like doing your dungeon run and only going into a instance to fight the boss instead of the entire place being one big tube you get funndled into.
    Instanced fight that you do for loot, so...reward

    So basically, the risk alone is not rewarding enough.

    Quote Originally Posted by Jynx View Post
    If the developers designed everything around this communities mindset we wouldn't have alot of things.
    Everyhting no, but you can be sure than no open world content will catter to only a small fraction of the community.

    Quote Originally Posted by Kurogaea View Post
    When players decide "Hey! I'm gonna do a no master sword run in Legend of Zelda!" That's creating a challenge of your own, being daring, its not the game offering it to you. Anyone can do that in any game.
    What the game could and should do is increase the tome, gils and Xp reward when you select the minimum ilvl sync.
    (2)
    Last edited by Reynhart; 04-29-2016 at 05:33 PM.

  9. #119
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Zojha View Post
    This is also why Savage is so unpopular - large cost but very small innate value plus no overwhelming compensation. I rest my case.
    Savage and content with a risk factor are two completely different things and both enjoyable in completely different ways, so no.. you don't rest your case. You're comparing things which have barely any similarities whatsoever.

    People enjoy gambling, but would they go to a casino and gamble all of their money for no reward?

    It's not "you either enjoy risk or the reward". It's a combination of both. I don't know why this is so difficult to comprehend. With your logic, let's just remove dungeons and raids altogether and hand out free tomes and loot because all people want is the "reward".
    (1)

  10. #120
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Kurogaea View Post
    Snip
    This. People come on here demanding people be specific with what they want before they'll even consider giving you a proper response and then when we do, it gets shot down with "create your own risk blah blah blah" or "you obviously don't want risk you just want rewards!"

    It's like people are afraid of SE adding this content with rewards because individuals aren't interested in risky content and don't want to miss out. It's even funnier that we've established this can be completely optional and people are still trying to argue against it for whatever reason they can think of.
    (1)

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