Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I woudn't mind something like that but I'd like to see a revamp of how they handle instanced content first.

    I'm sick of being funneled through a linear corridor in intersting areas. I'm always so bummed that the lost city of Amdapor is just a dungeon and not a zone I can explore.
    (11)

  2. #2
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,817
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jynx View Post
    I woudn't mind something like that but I'd like to see a revamp of how they handle instanced content first.

    I'm sick of being funneled through a linear corridor in intersting areas. I'm always so bummed that the lost city of Amdapor is just a dungeon and not a zone I can explore.
    Not everyone knows this, but you've got 10 minutes after every dungeon to explore before you're kicked out. Not enough time to poke every nook and cranny, but if there's some feature you really wanted to get a closer look at (or take screenshots in front of) you can do so in that 10 minute window easily, especially if your group full cleared.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Catwho View Post
    Not everyone knows this, but you've got 10 minutes after every dungeon to explore before you're kicked out.
    Yes I get 10 minutes to run through a corridor... I mean if these dungeons were open world areas You can fully explore.
    (5)

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,792
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jynx View Post
    Isnip
    i would love a dungeon to explore, but because i would be forced to either not explore it (my first run) or explore it (after my first run) i would hate it.

    exploration to me is great..the first time afterwards nope no more take it out, so in the end i would rather not have it outside of open world, dungeon wise i just want to get in and get out because we will always be forced to run it to get the best or second best gear (tomes) and i want to do my daily roulette and be done with it.


    like teleporting you explore to open it up then bam no more exploring because...well it's pointless so we get to our destination fast afterwards because we have seen it already.
    (0)
    Last edited by Musashidon; 04-29-2016 at 03:20 PM.

  5. #5
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Musashidon View Post
    ...
    Then let it be optional while you go grind the latest lvl 60 halllway 300 more times for tomes. Lol, there should be a hallway roullete. Let the others run the larger dungeons for fun.
    (0)

  6. #6
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jynx View Post
    I woudn't mind something like that but I'd like to see a revamp of how they handle instanced content first.

    I'm sick of being funneled through a linear corridor in intersting areas. I'm always so bummed that the lost city of Amdapor is just a dungeon and not a zone I can explore.
    We can ask for both legit dungeons and Dynamis. Plz don't prioritize requests of others like the rest of the forum jerkholes.

    It'll definately make 14 a bit more exciting if mobs actually roamed the cities though I never heard of Dynamis exactly. What would happen in this mode?
    (0)
    Last edited by Kurogaea; 04-29-2016 at 03:36 PM.

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kurogaea View Post
    It'll definately make 14 a bit more exciting if mobs actually roamed the cities though I never heard of Dynamis exactly. What would happen in this mode?
    In FFXI, Dynamis was a set of endgame instanced dungeons (they were the first instanced dungeons in FFXI, actually; all previous instances were just trials, and the only "dungeons" were open areas anyone could explore at any time). These dungeons took place in maps based off of the three "starter" cities (Windurst, San d'Oria, and Bastok), the intermediate city (Jeuno sort of kind of an Ishgard equivalent), and two overworld areas (Beucedine Glacier and Xarcabard). (A few more Dynamis areas were added later, but this was Dynamis classic.) In these areas, you'd fight hordes and hordes of powerful monsters that took a lot of coordination to defeat. The monsters would drop some of the most powerful equipment in the game, and Dynamis was the starting point for building Relic Weapons - a horrifying grind of a process that makes all the grinds in FFXIV rolled up into a ball together look puny. There were goals you could accomplish in Dynamis if you chose to (some of them necessary to do at least once, if you wanted to be able to access other Dynamis areas), but a lot of the time folks would simply farm monsters for their gear and currency (used as part of the relic process) drops.

    Thematically, Dynamis took place in the realm of Diabolos, the Lord of Dreams. He had "rescued" the souls of numerous Beastmen and player-race folks who would have otherwise died in the Shadowreign War, and taken them to his realm of dreams. Unfortunately, his idea of rescue left these poor, forsaken souls fighting a neverending war in the realm of dreams, never dying, and never realizing that their war had actually ended more than twenty years ago...

    I'm not sure I miss Dynamis, to be honest. I had some good times, there, but it was a dreadful timesink. There are many other endgame activities in FFXI that I enjoyed much more. Nonetheless, the core idea of fighting monsters inside a city isn't necessarily a bad one.
    (2)