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  1. #1
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Wouldn't you have to remove health from the game? If you can see the mobs health, then you would know how much damage you did with an attack. Idk, don't play the other game.

    I personally think it wouldn't matter. I've never actually seen anyone get turned down from trying out because of secondary stats. ilvl, yes but not min/maxing on gear. If my static required you to have an A8S weapon to tryout, it's more because we want to know that you have the skill to beat it, not how much damage you do.

    Even then, if we were clearing a fight in say, 10 minutes, and had to replace a member. If we were then clearing in 11:30 minutes, we'd know his dmg was way lower. Point being, ppl will always find a way.
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  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Garotte14 View Post
    Wouldn't you have to remove health from the game? If you can see the mobs health, then you would know how much damage you did with an attack. Idk, don't play the other game.
    You don't see their health as number. You could determine that an attack will do x% of their life, but it wouldn't be significant on bosses.
    Quote Originally Posted by Garotte14 View Post
    Even then, if we were clearing a fight in say, 10 minutes, and had to replace a member. If we were then clearing in 11:30 minutes, we'd know his dmg was way lower. Point being, ppl will always find a way.
    Yeah, kinda. But, let's suppose this. You clear the fight in 10 minutes. Then you replace a member, and on your next try, you wipe at around 5 minutes because some members screw their mechanics. And then, you clear in 11m30. Would you remember exactly at what health percentage you were during the previous run at the 5 minute mark to determine that your new member is low on DPS ? And if you clear, even in 11m30, doesn't it mean that the overall DPS is still enough ?

    Besides, to lose 1m30 on the timer is far more that just a gear choice, so it's no really the issue we have with compulsive min-maxing
    (0)
    Last edited by Reynhart; 04-29-2016 at 07:04 AM.