That's not what anyone means by properly geared, and you know it. I'm sure there's a word for such a silly jump to conclusions, but I don't know it so the hell with it. Right off the gate, if I'm in Neverfun, and I see that the poor tank is rocking law gear or even worse, as far as I'm concerned, that's under-geared, and woefully so. I'm probably not gonna bother with anything more than my base rotation at that point. I might even just quit, cause I really really hate that place.
Not that are worth tearing mobs and bosses off the tank and taking unnecessary damage.bossesIf the tank has his tank stance, and I tear hate off of him in a boss that tank is bad. Full stop. By the time I get to Full Thrust in my opener, he should have a commanding lead on aggro. The ONLY time this is acceptable is open world hunts because the gear discrepancies are THAT big.bosses
First and foremost, if I steal hate off a single mob, then I fully intend to kill that mob by myself. If I should somehow miraculously die, then the fault is mine, not because I stole aggro, but because I didn't do enough damage to kill the thing. By all means though, that never happens because there isn't an add in the game that can survive long enough the the point where I can steal aggro and it kills me. By the time I've even stolen aggro, it's generally at less than 5% and dotted to hell and back. That's why I'm so unforgiving of tanks failing to hold hate against me, because I generally have to WORK to steal the damned aggro in the first place. Or at least I do if they're not shitty tanks, which is the only reason I should ever have to watch my aggro.Please do, because the tank will have a much better time with someone who understands that enmity management is a group responsibility. And just in case you missed it, I'll reiterate my point: The primary job of the DPS role is to avoid any and all damage that can be avoided, so that you do not in any way risk dying. If you die, you do 0 DPS. DPS jobs are ill-equipped to soak damage, and while they may have a handful of defensive cooldowns, they don't have anywhere near the same tools for it that a tank does.
Hold back for the tank? Hold back for anyone?A tank should be doing everything they can to take and hold hate, but sometimes that isn't enough. That's when you need to be willing to hold back a little bit. No, it's not fun, but skipping a GCD or two for the tank's benefit is not the end of the world. It's all well and good if you can put out huge numbers, but you need to be ready, willing, and able to take responsibility for them.
Do you know what I hate more than anything else in a dungeon? Big pulls. In fact. I passionately hate big pulls. I find my AoE abilities to not only do pathetic damage, but waste TP, even with invigorate, and the mobs don't die any faster. I would much rather deal with small packs where I can easily spread dots and debuffs and keep a steady rotation flow going. You know how many tanks accommodate this? ZERO. You know how many tanks wanna pull entire goddamn rooms when the DPS composition is a DRG and a NIN? ALL OF THEM. Half the time, I'm lucky if the tank moves something to where I can access its rear and flank. So since you tanks don't ever hold back for me, why on Hydealyn should I bother returning the favor?

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