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  1. #21
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nekodar View Post
    With three tanks and three healers, I don't think there is more diversity needed among tanks and healers at all.
    I don't see how you can make this argument when there's literally more than twice as many DPS classes as there are tanks or healers. I don't see how there's any more diversity needed; we already have caster, ranged physical, and 3 very different melee.
    (3)

  2. #22
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    It's quite a reasonable request I think. I've previously asked that people consider the timing of release for field zones also.

    I suppose one of the benefits to bunching all of the jobs and fields zones into a single date is because they need people to see the value in buying an expansion, so it must be a lot more special than the free patches which are themselves quite generous. It's harder to get people excited about an expansion if some of its key components are staggered out across an 18-24 month patch series.

    If they can find some else to shuffle in there to add value to the day one expansion offering then I'd love to see jobs at more regular intervals.
    (0)

  3. #23
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ashkendor View Post
    I don't see how you can make this argument when there's literally more than twice as many DPS classes as there are tanks or healers. I don't see how there's any more diversity needed; we already have caster, ranged physical, and 3 very different melee.
    Erm bard mech ninja are aupport maybe xD?

    Paladin / warrior / dark. = tanks
    Astro / white mage / scholar = healers
    Blackmage /summoner = range dps
    Dragoon / monk = melee dps
    Ninja = melee support
    Bard/mech = range support

    Ninja gives a lot of supporting buffs be it damage/emity/silence/stun/tp regen

    Mech gives a lot of supporting buffs be it damage/stun/silence/bind/reduce damage tp/mp regen

    Bard gives a lot of supporting buffs be it damage/silence/bind/ mp/ tp regen

    So technically we have 3 tanks 3 healer 4 dps 3 support
    (0)

  4. #24
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    But tbh if they do make a job i rather them take there time with it and not set it as a priority

    Would it be nice to have a new job? YES
    Is it needed in the game ? NO

    I wish players stop requesting new jobs and let the development team release a job when they feel its a right time to make a new job

    I mean there is A LOT of work that goes into making a job like someone have pointed out already in this topic and it requires A LOT of resources to do which the resources could of been spent else where like NEW PATCHES or STORY or EXPANSIONS etc

    Let see if anyone here can make a new job in 6 months this includes, Animations, weapon art, armor art, skill art, mechanics, lighting, effects, sounds, buffs, debuffs, pvp skills, cross class skills, and this is just from my own basic knowledge >.> its not easy u know
    (0)

  5. #25
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    It was one thing I enjoyed from FFXI was multiple jobs being released each expansion. Gave people of different playstyles something to look forward to.
    (1)

  6. #26
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Sadly they have made a statement back when 3.0 was released that their New Job release plan will be 2 Jobs per Expansion now as Yoshi-P said creating 3 Jobs was hard enough for 3.0 Expansion release.

    Of course we saw the result of that with machinist as back when they first announced Machinist they had a more complicated mechanic planned for Machinist involving different Gun modifications and Ammo was going to be something that provide unique effects instead of what we got now.
    (0)

  7. #27
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yhisa View Post
    So technically we have 3 tanks 3 healer 4 dps 3 support
    This basically just reinforces my point. We already have a large selection of DPS jobs available that cover a wide variety of playstyles and don't really need more. The person I quoted was saying that we don't need any more tanks and healers because we have 3 of each and that's enough variety, but we have even more DPS so I don't see how that's anything even remotely resembling a valid argument. It's not a matter of getting classes because we need them, but rather because SE wants to introduce them.

    With that said, if we get a DPS class without a tank or healer to go with it, the queues are going to explode just like with NIN.
    (2)

  8. #28
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ashkendor View Post
    I don't see how you can make this argument when there's literally more than twice as many DPS classes as there are tanks or healers. I don't see how there's any more diversity needed; we already have caster, ranged physical, and 3 very different melee.
    3 tanks, 3 healers, 3 melee, 2 ranged physical, 2 ranged magical...
    Since it's unlikely we get three new jobs, where would you put in new jobs to increase diversity? The obvious places I feel would be ranged physical and ranged magical.
    Adding two ranged jobs feels out of place though, so chances are we get one melee and one ranged (physical or magical) in this expansion. Maybe a tank or healer and additional ranged in the one after... etc.
    (0)

  9. #29
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Yhisa View Post
    Erm bard mech ninja are aupport maybe xD?

    Paladin / warrior / dark. = tanks
    Astro / white mage / scholar = healers
    Blackmage /summoner = range dps
    Dragoon / monk = melee dps
    Ninja = melee support
    Bard/mech = range support

    Ninja gives a lot of supporting buffs be it damage/emity/silence/stun/tp regen

    Mech gives a lot of supporting buffs be it damage/stun/silence/bind/reduce damage tp/mp regen

    Bard gives a lot of supporting buffs be it damage/silence/bind/ mp/ tp regen

    So technically we have 3 tanks 3 healer 4 dps 3 support
    With that breakdown into range dps, melee dps, range support and melee support, it's even more likely we get dps/support only this time and not the whole tank/healer/dps trio.
    (0)

  10. #30
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Your count is off. SMN/SCH was added in 2.0. They weren't in during 1.0 at all. So techinally speaking we've gotten 6 new jobs.
    (0)

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