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  1. #1
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I am always so bewildered at the thought process of people talking about the trinity balance...

    This is something that adding more of a "needed" job won't help, you can't change people's preferences or even their personality at this point. If you like to lead you're a tank, if you enjoy responsibility of managing a team of people than you're most comfortable being a healer, and if you love slapping things and being (to varying degrees) competitive you're a DPS.

    With that being said, an example would be SE releasing 10 tanks at once, one is named "Big "D" Mother F'er" hails from limsa, and has only one ability that compels him to shout profanities, lewd comments, and witty / sarcastic humor to hold Agro, all of which cost no resources...and still people would only gravitate to it if they actually like tanking...
    (3)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    With three tanks and three healers, I don't think there is more diversity needed among tanks and healers at all.
    Also, I don't think they've actually confirmed three new jobs for the expansion. It would be nice of course, but chances are it stops at two jobs. If not only one, with one additional possible during the 4.x cycle.
    Multiple jobs for a game where dps, tanks and healers are kept balanced is loads more work than for example FFXI which was extremely unbalanced between jobs.

    The jobs they've hinted strongly at as coming is sam, rdm and blu, but there was also strong hints that it would be either rdm or blu, not both.
    (0)
    Last edited by Nekodar; 04-28-2016 at 05:12 AM.

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nekodar View Post
    With three tanks and three healers, I don't think there is more diversity needed among tanks and healers at all.
    I don't see how you can make this argument when there's literally more than twice as many DPS classes as there are tanks or healers. I don't see how there's any more diversity needed; we already have caster, ranged physical, and 3 very different melee.
    (3)

  4. #4
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ashkendor View Post
    I don't see how you can make this argument when there's literally more than twice as many DPS classes as there are tanks or healers. I don't see how there's any more diversity needed; we already have caster, ranged physical, and 3 very different melee.
    3 tanks, 3 healers, 3 melee, 2 ranged physical, 2 ranged magical...
    Since it's unlikely we get three new jobs, where would you put in new jobs to increase diversity? The obvious places I feel would be ranged physical and ranged magical.
    Adding two ranged jobs feels out of place though, so chances are we get one melee and one ranged (physical or magical) in this expansion. Maybe a tank or healer and additional ranged in the one after... etc.
    (0)

  5. #5
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nekodar View Post
    3 tanks, 3 healers, 3 melee, 2 ranged physical, 2 ranged magical...
    Since it's unlikely we get three new jobs, where would you put in new jobs to increase diversity? The obvious places I feel would be ranged physical and ranged magical.
    Adding two ranged jobs feels out of place though, so chances are we get one melee and one ranged (physical or magical) in this expansion. Maybe a tank or healer and additional ranged in the one after... etc.
    The DF outside of PVP does not make this differentiation and neither do most players.

    It is 3 Tanks, 3 Healers, and 7 DPS.

    You do not isolate a whole category of players unless you want the DF queues to suffer. Besides, it is unfair for healer and tank players if all the new classes are always DPS classes, same effect on the reverse, but to a lesser degree because everyone and their dog plays DPS.
    (3)

  6. #6
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by FallenWings View Post
    The DF outside of PVP does not make this differentiation and neither do most players.

    It is 3 Tanks, 3 Healers, and 7 DPS.

    You do not isolate a whole category of players unless you want the DF queues to suffer. Besides, it is unfair for healer and tank players if all the new classes are always DPS classes, same effect on the reverse, but to a lesser degree because everyone and their dog plays DPS.
    DF does try to fill parties with dps diversity though.
    And SE could add a third party type, like Medium Party that is 1 tank, 1 heal, 4 dps, with DF doing its best to fill up the party with diversity in mind, and use that format for 4.0 dungeons and normal mode trials. And have a Light Party option for premades that want to go outside the regular mold. Full Party still being used for Extreme mode trials and raid (though for these, they should move to 1 tank, 2 heal, 5 dps).
    Further expanding on the idea of a new party type, they should also allow for Light and Medium party alliances that with some minor retuning of LotA/ST/WoD and VA/??/?? could allow for harder versions of those with minimal amount of work.

    Also, I didn't say that three healers and three tanks should be the be all and end all of healing and tanking. That's just for 4.0 that I feel we don't need more.
    They could go tank+dps, dps+dps, heal+dps, or any other combination of the three roles split over two jobs.

    I think they once said something about each new job being about one years worth of work to create (meaning loads of overtime to add 3 new jobs for 3.0 and nin during the 2.x series)... With it looking like 1.5-2 years from HW release to 4.0, more than two jobs is not going to happen this time. With one likely being SAM, and the other being RDM or BLU.
    (0)
    Last edited by Nekodar; 04-29-2016 at 05:48 AM.

  7. #7
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I would like to see:
    Beastmaster = Tank
    Samurai = DPS
    Time Mage = Healer
    (0)

  8. #8
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Aaliyahrose View Post
    I would like to see:
    Beastmaster = Tank
    Samurai = DPS
    Time Mage = Healer
    no no no no.. make beastmaster dps n have puppeteer as tank can summon a Calcabrina to take damage lol
    (0)

  9. #9
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I feel like it's just easier with how they did it in 3.0.

    I mean sure the jobs they released in 3.0 was a huge strain... R they implying that it wouldn't be a hgue strain another way unless they just didnt release 3 jobs at once? Either awy u slice it, it's a lot of content to pump into a game, as MilesSaintboroguh points out.

    Also as he highlighted, the Dev's need to find a place in the game for a guild which is probably easier to do when u release a completely new zone.

    I feel like what they do now is fine.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  10. #10
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    The problem with this is that everyone levels that one new job and the queues become ridiculous for it. When NIN was released, tanks and healers were selling regular dungeon runs because the queues took that long to pop for a DPS. I'd rather have two at a time if anything, and those being separate roles.
    (1)

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