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  1. #21
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    if SE puts player housing down that god forbidden alley i think i will rage quit.

    that alley to the wards and companies has turned into nothing more than a shortcut for thier developement team.

    instead of the "oh, lets add a new floor to uldah where players warp to thier home from the top of the stairs"

    it till be

    "lets let them warp from that alleyway"

    just like the companies, hall of sands or w/e the main storyline quest bit down there is called, the wards and the other thing down there.

    its LAZY GOD DAMNIT.

    stop making everything accessible from one single point, ITS BORING

    and another thing, would it have been hard to take that dumb monastry thing and put the company in there instead? that monastry is a WASTE OF SPACE!

    i mean way to utilise an entire city.....
    (1)

  2. #22
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Denmo View Post
    I did, and you should to. We want the same thing - Easy access to buying/selling items from a centralized location. You just want the label of Auction House, and to remove all ties from the current Market Wards system.
    That's not it at all.

    It's the nature of the NPC vendors that the Market Wards use that irreparably prevents it from being anything like an Auction House. You could add all the conveniences you wanted, but if I have to shuffle around NPC to NPC to do any buying or selling, it's a step back from the straightforward medium that an Auction House provides.

    It's the fundamental flaw you can't work around, no matter how much sunshine and flowers you add to it.

    If you did make the Market Wards like an Auction House, it's because you've changed it exactly into an Auction House. And if this is the functionality you're striving for, then why not build a new Auction House with a fresh, rock solid foundation, not build it out of something that can't function as an Auction House at all?
    (0)
    (original by GalvatronZero)

  3. #23
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    if SE puts player housing down that god forbidden alley i think i will rage quit.

    that alley to the wards and companies has turned into nothing more than a shortcut for thier developement team.

    instead of the "oh, lets add a new floor to uldah where players warp to thier home from the top of the stairs"

    it till be

    "lets let them warp from that alleyway"

    just like the companies, hall of sands or w/e the main storyline quest bit down there is called, the wards and the other thing down there.

    its LAZY GOD DAMNIT.

    stop making everything accessible from one single point, ITS BORING

    and another thing, would it have been hard to take that dumb monastry thing and put the company in there instead? that monastry is a WASTE OF SPACE!
    That too, is a good point. My concern was making housing accessible. But it doesn't necessarily have to stem from the same warp point as the wards.

    That's not it at all.

    It's the nature of the NPC vendors that the Market Wards use that irreparably prevents it from being anything like an Auction House. You could add all the conveniences you wanted, but if I have to shuffle around NPC to NPC to do any buying or selling, it's a step back from the straightforward medium that an Auction House provides.

    It's the fundamental flaw you can't work around, no matter how much sunshine and flowers you add to it.

    If you did make the Market Wards like an Auction House, it's because you've changed it exactly into an Auction House. And if this is the functionality you're striving for, then why not build a new Auction House with a fresh, rock solid foundation, not build it out of something that can't function as an Auction House at all?
    You seem to have missed my original post. Context is a bitch, remember?

    My proposal would make the wards into auction house-like halls. You stand at an empty counter where you begin searching for items you want to buy. When you find the item, the retainer selling the item appears before you, and you access its bazaar immediately. You can see whatever else the player has to sell, so it's still like a bazaar. And you can see the player's customized retainer, so there's a face to the person you're buying from. Which is (in my opinion) the original reason for having retainers.

    The only reason the current market wards can't function like an AH "at all" right now is because you have to walk to the ward, then walk to the NPC, then buy. In my idea, you let the NPC do the walking.
    (0)
    Last edited by Denmo; 10-04-2011 at 03:32 AM.

  4. #24
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    or they could just add the AH.
    (1)

  5. #25
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by neizero View Post
    or they could just add the AH.
    *clap clap clap*
    (0)

  6. #26
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by neizero View Post
    or they could just add the AH.
    That makes entirely too much sense.
    (1)

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