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  1. #71
    Player
    Kahri's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Kahri Mhigo
    World
    Ridill
    Main Class
    Pugilist Lv 50
    Maybe it's just that I'm so tired that my eyes have partially glazed over all zombie-like, but I could swear none of you have asked the most important thing of all....

    1. Craftmanship vs Magic Craftsmanship, can you give us some pointers on how to tell the difference?

    Following that:
    2. are there any plans to make the day/hour/weather element affect in-game outcomes? if so, do you have an approximate time frame?
    3. do you have any plans to further increase the monster population, for those of us who crave greater density for our killing fields?
    4. are you considering adjusting the difficulty of synthesis so that synthesizing base mats (logically) has a lower level than synthing the final items those mats are made from? do you think making this adjustment might perhaps ease the problem of players not being able to obtain the materials they need to craft with?
    5. when I first heard about ffxiv's synthesis system, way back before I started the game a year ago, I had the impression that crafters would be able to mix and match the colors/components of the garmets to make their own individual creations. Of course the synthesis system still requires set recipes, and mix & matching isn't possible. Now, with update 1.19, you've simplified those set recipes still further. Do the devs have a goal of one day (perhaps in a year or two, whenever) perhaps enabling such 'mix and match' capability into the garment synthesis system?
    6. It seems weird that DoL have abilities they can apply, only to never have those abilities fire. Or if the abilities do become active, only doing so near the end of the player gathering from a specific node, and the ability then expires when the node has been depleted. Additionally the abilities having no impact on the offhand gathering system at all. Have you considered adjusting the DoL abilities so that either:
    (i) they become active as soon as they are applied on the abilities/traits bar; or
    (ii) when they become active in game the effect lasts for a specific amount of time, eg 5 to 10 mins, rather than expiring once the current gathering node has been depleted; or
    (iii) like DoH abilities they are listed as options for players to choose while gathering, rather than being applied by the game randomly and without player choice?
    7. I suppose the introduction of chocobos has to be experienced first to see how it caters for player's travel needs. However I was wondering whether you have had any thought to introducing a similar teleportation option to the 'supplies run' quests of ffxi?
    (1)
    Last edited by Kahri; 10-04-2011 at 02:39 AM. Reason: readability

  2. #72
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Topic of interest for me:

    - Server lag, response time of actions and UI
    - Auction house / Market ward revision
    - Party search system that's effective
    - Map revision

    I think everything else is on track they seem to have everything down but little word on my list above.
    (2)

  3. #73
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I have a question. Why do I need to have a damn Twitter account to ask the questions? The only thing I hate more than Facebook is Twitter.
    (15)

  4. #74
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Quote Originally Posted by Eekiki View Post
    I have a question. Why do I need to have a damn Twitter account to ask the questions?
    Sorry, but you can ask this question via Twitter please? Thanks!
    (180)
    Matt "Bayohne" Hilton - Community Team

  5. #75
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bayohne View Post
    Sorry, but you can ask this question via Twitter please? Thanks!
    LOL bey your my hero....
    (7)

  6. #76
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Bayohne View Post
    Sorry, but you can ask this question via Twitter please? Thanks!
    You trollin!

    My 1 gil is worth more than your 1 gil, Bayohne.
    (3)

  7. #77
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Bayohne View Post
    Sorry, but you can ask this question via Twitter please? Thanks!
    lolpwnd

    <3 Bayohne ^_^
    (5)

  8. #78
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Bayohne View Post
    Sorry, but you can ask this question via Twitter please? Thanks!
    I declare this to be the best Bayohne post ever.

    Congratulations!
    (14)

  9. #79
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Does Yoshi P have a body pillow of a female Lalafel?
    (10)

  10. #80
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Four questions I would ask:
    1. In regards to system patches, can we ever expect to see improvments to the current updater?
    2. When can we expect to see Musketeer and Arcanist become available, and what jobs would they most likely be associated with?
    3. While in Toto-Rak, I noticed that the letters mention a class called Technologist, is this a planned future playable class, and if so, can you tell us anything about it?
    4. We know the imperials have them, will we ever see a Gunblade class?
    (4)

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