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  1. #11
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by worldofneil View Post
    That would only benefit the really rich players. Small houses (for example) on my server are between 4 and 5 million. It's not too hard for someone to get that much together for their own personal house, but 50 million? :S Sure it'd stop the house flippers at the cost of blocking a lot of genuine players.

    The only way to stop house flipping is for their to be sufficient houses that there is always a house available for someone to buy if they have the money (i.e. new wards constantly being added as needed).
    Oh, so this isn't about getting rid of the flippers, it about getting a luxury item for a fraction of it's actual value?

    In that case, limiting it per account per server does nothing at all, period.
    (0)

  2. #12
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by StouterTaru View Post
    Oh, so this isn't about getting rid of the flippers, it about getting a luxury item for a fraction of it's actual value?

    In that case, limiting it per account per server does nothing at all, period.
    SE decides its value. Its market is supposed to be an artificial one. We have imposed an economy onto it through the illegal buying and reselling of housing. If SE says its worth 5 million, its 5 Million.
    (3)

  3. #13
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
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    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rawrz View Post
    SE decides its value. Its market is supposed to be an artificial one. We have imposed an economy onto it through the illegal buying and reselling of housing. If SE says its worth 5 million, its 5 Million.
    1 - No, that's not how any market works anywhere. Value is determined by the price someone is willing to sell for and the price someone is willing to buy for.
    2 - Your proposal still leaves 99% of the people with the money and desire to buy a house homeless. It's still a camper's lottery to get a house.
    (0)

  4. #14
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    If SE:
    • Limits peoples' desire to retain multiple houses (Through Alts accessing one house and flippers being unable to resell to other players for profit)
    • Add in more wards as planned in 3.3
    • Makes the banning policy a direct notice and non gray-issue.
    • Other in game precautions as I've mentioned to help prevent Flipping
    • Offer a way to resell the plot like reclemation to get some investment back

    It WILL add up to reduce demand (Caused partly by flipping inflation) for housing and more people will be able to own a house. The Solution is not the rich have the most, so they deserve it the most. I guess your game of "whoever can shave off the most money-wins" is more fun in your eyes and to the common playerbase...?


    Going further, SE owns the plots. SE owns the server space. SE decides how much they want players to have to earn to buy the house. You don't always see an NPC charging the same price for an item on the MB do you? Spoiler: Some items can cost 2 gil, but MB valued at 2k Gil. Also that 99% statistic is pretty drastic. Can I have a source plz.
    If SE says 5 Million. Its 5 million.
    (1)
    Last edited by Rawrz; 04-27-2016 at 12:05 PM.

  5. #15
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rawrz View Post
    If SE says 5 Million. Its 5 million.
    Which really doesn't solve anything other than letting more people camp a high demand item.
    (0)

  6. #16
    Player
    Rawrz's Avatar
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    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Which really doesn't solve anything other than letting more people camp a high demand item.
    If wards are doubled (Or increased drastically) like its been said, more people will have the opportunity to obtain housing and under regulation, they will not fill up as quickly as they have from the housing flipping market. If they do fill, they fill with legitimate players. Someone with 50 mil will stand equally with someone with 5 mil on a small house and both deserved the house equally.
    (2)

  7. #17
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rawrz View Post
    If wards are doubled (Or increased drastically) like its been said, more people will have the opportunity to obtain housing and under regulation, they will not fill up as quickly as they have from the housing flipping market. If they do fill, they fill with legitimate players. Someone with 50 mil will stand equally with someone with 5 mil on a small house and both deserved the house equally.
    They will fill quickly enough for us to end up in this same situation in a few months. People have more gil than ever, and the prices have remained unchanged.

    I'm not saying stricter policy on house flipping wouldn't help, but do you really think they're going to do that?
    (0)

  8. #18
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rawrz View Post
    Someone with 50 mil will stand equally with someone with 5 mil on a small house and both deserved the house equally.
    Why not just get rid of the cost altogether and make housing free, so the first person to grab it gets it? No, wait, that gives people that put in time and effort camping an unfair advantage. How about making it a lottery where you randomly get a house magically gifted to you, if you're one of the lucky 1% to win. There's no reason at all to reward time and effort, that's just silly.
    (0)

  9. #19
    Player
    Solarra's Avatar
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    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I like your suggestions OP.
    The key to all of this is supply. We have far too few houses for individual players and FCs who want them and this has artificially inflated the value of the plots and made flipping such an attractive option.

    While there have been warnings given to players selling houses in PF recently, there is still a board on another site dedicated solely to 'selling' plots and I'm sure most people who flip know by now not to conduct their negotiations in-game (apparently there has been inconsistency in policy between NA and EU servers too, which makes it even more confusing).
    I'm hoping Square will use the new wards and the coming moving option to allow supply to meet demand. It would be wonderful if they could open new wards to meet demand and have the option of moving players from half-empty wards and consolidating them if interest in property drops.

    Until that day, suggestions like yours would go a long way to reducing demand (account bound makes so much sense) and would help stop the present situation where a few players are taking advantage of others and charging exorbitant prices for 'selling' plots.
    (1)
    Last edited by Solarra; 04-27-2016 at 07:10 PM.

  10. #20
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    They should have just made more wards, or instanced housing (and yards for farming and chocobo raising/ breading) I've seen it work flawlessly plenty of times. Idk why they arent capable of it too.. It could be shared, it could give all residents a teleport just like the current system, and it could allow visitors/guest for RP scenarios or player made events. I loved doing this sort of stuff in other mmos. I personally dont care to see any neighbors right across the street. Most of them just afk by the MB anyways. Or hit dummies while they sleep. The current housing areas should be open to everyone, and should contain apartments(customization with no yards or something slightly restrictive til the player can afford a real house) for long term and inns for free/ver very cheap with no customization but all the perks a house could give(haircuts/game box/the radio thing/retainers). Its odd. I wonder exactly what they were thinking when they made it.
    (0)
    Last edited by xJimmehx; 04-27-2016 at 07:23 PM.

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