Part of the reason you really don't see this much is because of how the devs try to force the holy trinity and required number of party members at every turn. In most other games, you tend to see a lot of solo or undermanned vids of content being won, despite the odds. I mean, we can see that here, but people have to usually be clever about it, such as queuing with friends and they leave once you're in.
Look how long it took them to allow solo and undermanned queue, and even that has some harsh penalties put in place lol. I get there's some technical limitations (can't have 300 people queuing to solo a single prime battle) and the affect it could have on lowbie dungeons or player mentality about "soloable" content. Of course, just like those other games, you probably won't see people playing jobs/classes that really don't have good survival mechanics soloing those difficult things lol.
An even bigger reason though is just because of how they designed a lot of jobs here. Survival is hardly the name of the game for DPS roles now. BRD was really the only one that had such a mechanic, and while they technically still do (at the cost of better output), the devs have been conditioning players to follow the bland format. Creativity is actually pretty difficult to have happen when the core gameplay is being suppressed in the name of balance and structured design.




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